iliya wrote: » TL:DR Abilities effectiveness should depend on how difficult and costly they are to execute and counter not just if they are action-based or tab-based.
CaptnChuck wrote: » iliya wrote: » TL:DR Abilities effectiveness should depend on how difficult and costly they are to execute and counter not just if they are action-based or tab-based. Doesn't that go without saying?
iliya wrote: » CaptnChuck wrote: » iliya wrote: » TL:DR Abilities effectiveness should depend on how difficult and costly they are to execute and counter not just if they are action-based or tab-based. Doesn't that go without saying? I mean right Intrepid's plan is now only that action-based abilities can apply hard CC. That sounds weird to me, I mean I rather face a tab ability with a high-cost 3-second cast with a slow projectile that can be I-framed rather than a hitscan instant hard CC. If APOC BR was any indicator landing shots in this game is hella easy even at long BR ranges, I with 250+ ping pretty much had 90% headshots on every shot with the hitscan shortbow, will be 99% at MMO ranges. So pretty sure any aimed ability will be really easy to hit. If this was clear with Intrepid, It just sounds weird that only action-based abillites can hard CC. I mean it makes sense if they make all those action-based abilities high cost and difficult to use and easy to counter but then they could do the same with Tab-target ones.
CaptnChuck wrote: » @iliya@Dreoh Lets just be patient. I've made posts about combat too, but we need more data and we'll get that with Alpha 1, which is just around the corner. Once it rolls out, we can spam the heck out of combat threads.
Dreoh wrote: » CaptnChuck wrote: » @iliya@Dreoh Lets just be patient. I've made posts about combat too, but we need more data and we'll get that with Alpha 1, which is just around the corner. Once it rolls out, we can spam the heck out of combat threads. I'm just being very vocal about it even now because I know it's harder to commit to change and even harder to enact change after systems have already been built around a combat system, so it's better to get the opinions out there early so that the devs can see them and consider them before combat is complete. It's also hard to tell if the devs actually read these threads too which is why you see so many repeated posts by the same people
iliya wrote: » Truth is aiming will really not be that hard considering your range is limited to tab-target range while also your projectiles will be super fast if not hit-scan and considering the amount of CC in-game landing shots will be most likely really easy unless the enemy is blinking or dodge-rolling.
iliya wrote: » CaptnChuck wrote: » iliya wrote: » ...rather than a hitscan instant hard CC. If APOC BR was any indicator landing shots in this game is hella easy even at long BR ranges, I with 250+ ping pretty much had 90% headshots on every shot with the hitscan shortbow, will be 99% at MMO ranges. So pretty sure any aimed ability will be really easy to hit.
CaptnChuck wrote: » iliya wrote: » ...rather than a hitscan instant hard CC. If APOC BR was any indicator landing shots in this game is hella easy even at long BR ranges, I with 250+ ping pretty much had 90% headshots on every shot with the hitscan shortbow, will be 99% at MMO ranges. So pretty sure any aimed ability will be really easy to hit.
iliya wrote: »
iliya wrote: » CaptnChuck wrote: » iliya wrote: » If this was clear with Intrepid, It just sounds weird that only action-based abillites can hard CC. I mean it makes sense if they make all those action-based abilities high cost and difficult to use and easy to counter but then they could do the same with Tab-target ones.
CaptnChuck wrote: » iliya wrote: »
CaptnChuck wrote: » Also yes, Steven does read the threads on the forums and he occasionally replies to a few of them. I noticed this with the multiboxing poll. I had made a very detailed post regarding multiboxing and why it wouldn't be as much of an issue in AoC. One of the main things that I mentioned in that post was key-broadcasting software. And they specifically mentioned it in the very first option of the poll. So yes, I do feel like they read some of the posts on the forums.
Lfmr wrote: » Hey, I just wanted to speak on this, I used to be a diamond ranked player in League of Legends, and sometimes targeted abilities are just stronger then skillshots and that is fine, in some cases, specifically when it comes down to CC, targeted 100% gauranteed CC is always going to be better then aimed CC that has a chance to miss, it makes characters with this 100% stun chance really effective, and it synergizes well with people using action combat since a stun pretty much guarantees skill shots to hit on the stationary target. I think that this synergy is really healthy for the game combat, and having both targeted and action combat abilities is going to be meta, and even if you choose only one or the other, they both still synergise well with other players, very good since the game is going to be balanced around groups of 8. I still think that with action combat, since it is aimed, there is a risk / reward placed into that system on purpose, whereas targeted abilities are going to be more reliable but have less of a payoff, still, there are just some things that are more valuable to players to be reliable, like CC or important buffs / debuffs.