Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Tulnar Being Playable, A Huge Miss By Intrepid Or Not?
Khronus
Member, Alpha One, Alpha Two, Early Alpha Two
I am curious on everyone's thoughts here. Hear me out though before you comment. I plan on playing Tulnar because of the uniqueness that it has compared to the other races. My instinct tells me to go Orc as I want to main tank for raids (bigger models usually mean bigger gear models as well), love the race visually and usually the backstory is always intriguing. However, the Tulnar just seem to good to pass up. bestial customizations, a race that survived an apocalypse, Lizard people from UNDERGROUND!? I mean come on.
The reason for my post is simply this. The lore behind the Tulnar should be rich on Verra. If we are to be given quest lines explaining their story, don't you think it would be a bit silly for a Tulnar to be questing to learn about what they have already lived through? On the flipside, if this lore is neglected for this fact, we are to just adventure with Tulnar and other races without learning about them? This to me seems like a big miss by IS with a ton of potential left on the table.
Suggestion: Remove Tulnar as a playable race ( I know this sucks for anyone who decided to play them like myself). Now they can implement a quest chain for each RACE that survived (reptile, pig, etc). Completing these chains can give us the opportunity to augment our characters visually.
Disclaimer: I don't expect them to remove a playable race. It was just a silly thought to preserve an incredible amount of lore than can help sustain the longevity of the game (lore that should have some of the deepest importance for us on Verra). Also, if the person who has been working on Tulnar lore/art reads this, I respect you fully and meant no wrongs lol.
Lastly, I haven't delved through the wiki enough to have read it all. If I missed something or you know anything to counter my suggestions, please don't hesitate to share it!
The reason for my post is simply this. The lore behind the Tulnar should be rich on Verra. If we are to be given quest lines explaining their story, don't you think it would be a bit silly for a Tulnar to be questing to learn about what they have already lived through? On the flipside, if this lore is neglected for this fact, we are to just adventure with Tulnar and other races without learning about them? This to me seems like a big miss by IS with a ton of potential left on the table.
Suggestion: Remove Tulnar as a playable race ( I know this sucks for anyone who decided to play them like myself). Now they can implement a quest chain for each RACE that survived (reptile, pig, etc). Completing these chains can give us the opportunity to augment our characters visually.
Disclaimer: I don't expect them to remove a playable race. It was just a silly thought to preserve an incredible amount of lore than can help sustain the longevity of the game (lore that should have some of the deepest importance for us on Verra). Also, if the person who has been working on Tulnar lore/art reads this, I respect you fully and meant no wrongs lol.
Lastly, I haven't delved through the wiki enough to have read it all. If I missed something or you know anything to counter my suggestions, please don't hesitate to share it!
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Comments
The Tulnar were stuck as cave dwellers for all this time, no one’s been topside any significant amount of time since Corruption spread all over it. We’re exploring the lore of the first layer of Verra, not the Tulnar’s home grounds.
But seriously, Tulnar wont really have a problem with any of the lore, even in later expansions if they develop the underrealm more. They could just say that our tulnar come from a secluded undercity that had no access to the rest of the underrealm (like Blizzard did in Mists of Pandaria).
Saying that Tulnar all know about their civilisations history would be like saying that chinese know about european medieval history ;D
Way to knitty gritty in details additional that should be reserved for single player games.
Also on the subject of Tulnar Lore, their lore would not be rich, they dug as deep and far to escape the corruptions destruction as possible, they lived in barbaric darkness for generations devolving from their glorious past to live in mud and darkness. If anything they should be more uncivilized than ever.
Remember they are only rising up due to the divine gates reactivating and changing the land
That’s like saying that we don’t need to teach history classes in real life because as denizens of Earth we know all of Earth’s history automatically. That’s not how it works.
Who knows, maybe the Tulnar were even taught a lie that they can uncover through exploration and discovery of lore?
However, no offense, but that's not really a good enough reason IMO to remove the race from playable races. I'm sure it will make more sense when we actually learn more about them, and what your specific story will be as a Tulnar.
Excuse me? We didnt live in dirty holes like cavemen. We lived in dirty caverns.
Dark Elves are some of the most "culturally advanced" races in DnD. Yes, they are a matrichal slave society, but they do love their spider silk.
What I would expect from the tulnar:
Taking away the possibility of a Skaven-esque look would cause me to rage quit before the game was even completed.
@Caeryl My point exactly. The 4 races are exploring Verra for the first time. We get here and go....holy crap....these people were living underground and survived. . . . . .and that's it? I doubt they are going to leave us as just accepting some random pig/reptile people coming from underground without giving us lore. IF SO, then this lore would not make sense for the Tulnar to explore via quest lines as this is quite literally what they lived through.
@KeybladerH I agree. When compared to humanity, sure. For the Tulnar, I suppose it depends on how many years it has been underground. Are these first generation Tulnar or will we be further down the line and curious about our past? This is something that would be pretty cool to explore from our characters perspective if our grandparents survived. Their struggles, villains/heroes can be spawned from this. Maybe we survived from having to sacrifice others to give it a dark plot twist!
@Damokles I like your perspective and I would never dream of taking it away. I'll fight alongside you with my green skinned bruiser anyday. If anything, all Dwarves are KOS imo. One can hope that those pics will be our explorable caverns.
@NelsonRebel Love this! This makes more sense.
@Atama Good idea. I really hope there is a dark undertone to the lore. I mean....THE APOCALYPSE and they survived.
@PlagueMonk I get it. Removing a race that people are excited for would be trash and still I am torn between Tulnar and Orc. I just want the lore to make sense and it seems Tulnar is naturally the most unique and intriguing race by far.
@Atiqa What do you mean about the equipment? Do you mean how it will appear on each variation of character? If so I would assume that it will scale in size and the customizable features won't be covered by gear.
I appreciate everyone's input. Really. Thank you for giving me insight! I'm just really looking forward to the lore potential in this game!
We were promised the Tulnar by Intrepid, and them going back on their word would be a terrible move. No matter how interesting of an argument you make (and I do think it was), the reality outside of the lore/game world unfortunately makes this impossible.
I'm sure we'll have very good lore reasons for the Tulnar to be playable, after all I doubt they would have even offered the stretch goal if that had no idea where they were going with it
If a Kickstarter goal would delay the intended release of the game, then that goal may be withheld until after release. Since that is what the OP is requesting, it is possible.
But with way more bioluminescent plants and mushrooms. 😁
It has been thousands of years since the calamity.
Might spark some outrage delaying Tulnar and might have to allow a one time, time limited free race change to those that got shafted on starting as Tulnar.
Tulnar definitely seem to have the best options for customisation. But let's not forget, so far all we have on their appearance in-game is vague descriptions and silhouettes that people pour their own ideas onto.
Second;
I disagree, no need for them to be non-playable.
From a quest perspective, relevance is relative, and depending on the quest writers it could make sense.
Tulnar needs to stay. They are one of the reasons i'm interested in the game
Queek! Icky Icky 'clean' cities that reek of chemicals and soap. /spits
Give me a dirty, overgrown city that smells of moss and earth with a hint of warpstone in the air!