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Party and Loot table UI

Hello, I have been lightly following this project for some time now, and am starting to really get into it.

One thing I have noticed is the UI being very outdated looking. I prefer simplistic, but it looks like it is dramatically outdated (party interface/loot interface are the two most prominent that I have noticed). Is this something that is being worked on? Or is it an AoC goal to maintain a simplistic "old style" party/loot UI theme?

Idea: Instead of a party portrait being a simplistic AoC emblem, perhaps an Archetype symbol with some relevant color related to their secondary archetype/augment? This would add class identity and quality of life!

Just my opinion :)

-Chandler5

Comments

  • Chandler5 wrote: »
    Hello, I have been lightly following this project for some time now, and am starting to really get into it.

    One thing I have noticed is the UI being very outdated looking. I prefer simplistic, but it looks like it is dramatically outdated (party interface/loot interface are the two most prominent that I have noticed). Is this something that is being worked on? Or is it an AoC goal to maintain a simplistic "old style" party/loot UI theme?

    Idea: Instead of a party portrait being a simplistic AoC emblem, perhaps an Archetype symbol with some relevant color related to their secondary archetype/augment? This would add class identity and quality of life!

    Just my opinion :)

    -Chandler5

    I get what you're saying but I'm sure the UI will be revamped and polished throughout the next year or two. It's common to have a 'bare bones' user interface especially during pre-alpha/alpha testing.
    sig-Samson-Final.gif
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