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Movement
CaptnChuck
Member
The movement looks a little scuffed. The mounts and players don't look like they have weight to their movement. But I'm pretty sure that it will be worked upon in the alpha & beta phases, so I'm not really worried.
Superb skill animations btw. All of them looked great
Superb skill animations btw. All of them looked great
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Comments
Yea they will definitely change that. The turtle jump animation also looked a little weird to me lol.
Also want to point out that when the tank uses UD(ultimate defense), his movement patern should auto change to walking, since the movement speed is heavily decreased, but it seemed like the model keeps running 20cm/s. Felt awkward.
Aside from that, for a prealpha footage everything else looks superb!!
As long as it uses the normal MMO control when it comes to movement I don't really care. I'll adapt no matter what it is but this is a matter that they probably don't need to reinvent the wheel.
If anything they should unload walls you aren't looking at so that the camera doesn't get stuck in it. I forgot what the actual word is but I just mind hide the visuals on a client basis. Not actually unload the wall. xD They need to do this by camera direction and not character direction of any kind.
U.S. East