Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
I agree that projectile angle should not be adjusted to match the ground surface normal because it would be too unpredictable. Projectiles should always fire straight ahead in non-reticle mode. Sampling an average surface normal over a few points and Slerping the angle a little bit might feel nice though.
I also agree with this. Ranged classes, especially if the basic weapon attack is a projectile, would want to lock their camera to reticle mode, and should be able to do so easily.
I played PSO2 as well and did the same thing when I played Ranger, but I didn't use action cam for melee classes. Using the reticle-based action cam on melee classes did not feel good at all, and that's the thing I want Ashes to avoid at all costs. The freedom of movement from the regular camera mode is much preferable for melee combat and short-distance projectiles. Realistically I think a majority of classes will only have a small amount of aimed projectiles, so I think it would be more appropriate to add the functionality for right-click aim when they're using those abilities and keep non-reticle mode with 360 degree movement as the default. PSO2 is very close to the ideal, but I think they unfortunately used right-click to activate a skill hotkey instead of using it for reticle aiming or even camera control, if I recall correctly.