Reglon wrote: » Bots are more complex than you would think. Runescape had a ton of different random events for this reason and they ended up removing Randoms in old school because they did nothing to stop bots.
Seibt wrote: » The mini games can be single tasks like: Hit the right spots of one mining ore image with the mouse; click in the right leaves to collect a herb; cut in the right direction to collect a pelt... Tasks that is easy to a person do, but hard to BOTs. Or even have levels of difficulty to make collecting more rewarding and less boring
Seibt wrote: » Reglon wrote: » Bots are more complex than you would think. Runescape had a ton of different random events for this reason and they ended up removing Randoms in old school because they did nothing to stop bots. I dont know how was implemented the Random Events in Runescape, but I believe that if the "mini-games" are generated in a procedural way, where each time is a little different, and you only have one chance to get it right or fail (the bot can't spam commands until it works). Even if they make some bots that can resolve the mini-game, just making their lives more difficult is already worth it. And from what I read about Ronuscape random events, they were removed because they were done in a way that was disturbing the players, like in the middle of a fight having to solve a puzzle because of a mob generated by the Ramdom Event.