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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Mobs: equal opportunity haters?
TheGoodzilla
Member
I'm curious about am element of other games I'm wondering about possibly making an appearance in Ashes.
I have seen other games where various mobs (say a wolf and a boar) will attack each other without any prompting from the player at times. To me this made the game feel a little more realistic, as opposed to mobs basically just standing there waiting to die.
One sort of exploit to this system was you can pull one mob, walk near the second, and then back up to watch them fight each other. But I would still like to see this added in even if the exploit remains.
Any chance of this happening in your opinion? Or will mobs just be mobile loot sacks for players?
I have seen other games where various mobs (say a wolf and a boar) will attack each other without any prompting from the player at times. To me this made the game feel a little more realistic, as opposed to mobs basically just standing there waiting to die.
One sort of exploit to this system was you can pull one mob, walk near the second, and then back up to watch them fight each other. But I would still like to see this added in even if the exploit remains.
Any chance of this happening in your opinion? Or will mobs just be mobile loot sacks for players?
4
Comments
So, for my vote, I would say "yes, please".
However, I think we may have to recognize two main issues that may prevent this from happening.
The first is the increased difficulty for the Devs. Putting in mob behavior is no problem... but making sure each environment is functional and doesn't have TOO many exploits, that would take a lot of effort. I wouldn't blame them if they passed on that ambitious goal.
The second (and more significant) is the players themselves. While there are those of us (like you and I) who would love these little details... there are many of those for whom the goal is just to find monster, kill monster, and take reward. Get enough players together in a game... and collectively, they tend to act less like people and more like... well, ants. Consume and move on.
Interestingly, there was a great video put together by Richard Garriott where he explains this. Here's the video:
https://www.youtube.com/watch?v=KFNxJVTJleE
As a gamer, I felt like it was a fascinating bit of history. They had this whole virtual ecology put together... and the players just mowed it down like it was nothing... to the point where they just removed the code entirely.
So, from a Dev's point of view, there is probably an instinctive point where, essentially, enough detail is enough. I suppose, if enough of us ask for it, though, who knows?
Anyway, just a thought.
Have a great day, everyone!
Its the same thing that happens in Grim dawn.
I always loved going out of town to see 2 monster types ducking it out at their territory border.
Just how wild animals would repel intruder into their "home" turf, i would like to see friction between the different monsters.
My potential issue, to be clear, is that you travel to an area and find enemies just milling about effectively waiting to be killed. So seeing them interact with eachother would be neat. But I think another possibility would be to give the enemy ai some kind of wandering feature.
Like for example, if its a group of wolves, why not let them roam around a large area as a pack would do, instead of just hanging out by a tree having an everlasting siesta?
https://knightsofember.com/forums/members/winner909098.54
Anything that gives them any kind of simulated life without player interaction would be great.