Archi McQueen wrote: » It is a difficult balance to strike to have combat that suits every person's gusto. ShadonSol posted in his message "3 things from the New World Preview that I want to see in Ashes" about how good and impactful the combat in New World looks and feels, for me, it is just slow. I do not like it that much. I prefer a faster style, that makes it less realistic, true, but more fun to play.
Ravudha wrote: » For me, I don't need to feel the weight of the sword itself, just the weight of its impact. The sound effect, enemy animation, screen shake etc - stuff to inject weight in a different way.
Izilion wrote: » Weight can be fixed with audio, animations and effects. Problem is it can interfer with how fluid and responsive combat feels, but there are ways to work around it. Take animationlocking in NW for example; no issues with weight, but the combat is clunky and unresponsive because devs paid too much attention to weight taking feedback from people who dont really know what they are talking about.
BobzUrUncle wrote: » Please note that this is a very early iteration on character animation. This will get better over time. Or, if not, we will get used to it...
Rhaelah wrote: » I had the same concern, except I went farther and said that a sword being swung wont hit more than at most 2 mobs effectively. Being able to take on that many mobs doesnt make the world feel dangerous and therefor not fun. Also, its completely unfair to those who are going to play tab-target. I can only assume that while I'm attacking one mob tab targetted, someone else is hack n slashing away at 4-5 mobs. If that idea is true, thats highly unbalanced.
Dreoh wrote: » First, that being able to attack many mobs doesn't feel dangerous. Well that combat video was a showcase of the abilities, not actual balanced combat. Fighting many enemies your level quite possibly could be a very very bad idea. Games like GW2 have the same melee cone system, and yes, you can kill multiple things, but if you fight more than 1 or 2 things your level you will be in trouble. In group content like dungeons and stuff, this issue isn't a big deal at all because there's just so much going on anyways.
Dreoh wrote: » Second, you assume tab-target people can't do the same. There is only 1 type of melee attack, both tab-target and action use it. I think you're assuming that tab-target players will only be able to hit their primary target, which I have no idea why you came to that conclusion. Maybe you meant casting single-target spells? Well in every game single-target abilities are always more powerful than any multi-hit abilities. If you're saying action players have the option of running around meleeing stuff with ease, well WoW melee classes do the same thing, have you seen rogues/warriors dance around mobs and enemy players as they auto-attack/melee-skill attack? And WoW is an entirely tab-target game. Well less so nowadays, but you get my point, I hope.
Dreoh wrote: » Third, I'll go back to your first sentence where you talk about realism. This is a game, not real life, you're not complaining that a dwarf is launching fire and beams from his hands out of thin air, or that his grappling hook ability can pull an enemy like 30 feet away directly to him, ignoring all realistic physics.
Rhaelah wrote: » I feel youre making the opposite assumption in your first sentence
Rhaelah wrote: » I do assume that, because that's kinda how tab-targetting works in every other game. I didnt know that both would use the same attack. Idk if I can agree on the single vs multi target power level thing.
Rhaelah wrote: » This is a bad argument imo, the idea, at least I think, is that the game/world should be treated as real, and should therefor be subject to that. Obviously, not to say that the game is Earth and there is no magic. I'm not arguing against fire beams or grappling hooks, I am arguing about combat perhaps feeling too powerful to the extreme where I can take on the world.