Economy shall and will play a huge part in Ashes of Creation. I am trying to sort what we know about trading so far and I would like you, fellow hype-train-passengers, to point out holes in this and give some feedback if you see the same problems as I do.
Here is what I know so far:
- Resources will be gatherable only in certain areas meaning that we will see more or less common materials depending on
different locations. This opens up huge trading possibilities.
- Intrepid is aiming for localized markets further increasing local item rarity
- The way to bring resources from point A to point B will mainly be by caravan.
- Caravans will be delivering their goods to the local storehouse.
- Players will be able to sell wares in:
- Personal shops (you need to be online, the trade will be handled by NPC, I think)
- Personal stalls (available offline, trade handled by NPC; but you need to be citizen of an eco node to have a stall in the local market)
- Auction house (direct listing, available offline)
- Players will be able to buy wares in the above mentioned stores but need to be physically there to buy them.
- Travel is supposed to be long.
With this system in place, it means that
- It will not be possible to harvest resources a plenty in one area and send them to another node to be sold there without travelling with the goods and selling them via trade chat.
- It will not be possible to buy needed resources remotely anywhere beside an economic metropolis.
- The only way to make a decent cut trading would be to travel to an eco node somewhere in the vicinity of a resource that is less scarce than where you are located, buy some there and then travel back to your ‘home’ with the caravan.
In my opinion life as a trader will not be possible in this system because it is so difficult to sell wares outside of your ‘home’. You basically end up moving about with your goods anytime, be it buying or selling. There will not be a flow of resources or processed goods independent of the player harvesting/producing those.
What I would like to see is
- add storefronts to the local warehouses where you can post your wares for sale with a (moderate) cut of the profit as tax for the local node so that it is not necessary for someone to be present physically. You would still carry the risk of transport via caravan, but I as a trader would be more willing to take this risk if I have the chance to sell my wares reliably.
- it should be possible to put buy orders in somehow to let other people know what is needed.
- let someone else sell your wares probably via some kind of certificate system allowing player B to sell player A's goods
I would really like to know what you guys think about it. Take care!