Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Regarding Castle sieges and Node sieges
Shaylaru
Member, Alpha Two
Hi everyone,
I am trying to understand the reasoning behind attending castle sieges and nodes and the benefits of declaring war against them.
1. Where does my allegiance ultimately lie? To the Castle region my Node is apart of or to the Node?
2. Is there a benefit in aiding neighbouring nodes and helping defend them from attackers coming from a different Castle region?
3. Will this communication between nodes in one Castle region help preserve the stability of the whole zone if Nodes work together?
4. How many guilds can occupy a castle once the siege is completed? One? Multiple? If the answer is one, Can that guild develop a node as well or are they tied to the Castle until they are removed from power?
5. Will it be detrimental to the whole Castle region if Nodes go at war against each other in that particular zone?
6. Is the ultimate goal to create a 1v1v1v1v1 world situation with all the 5 Castle regions and all the Nodes that form them go at war against each other?
Many thanks!
I am trying to understand the reasoning behind attending castle sieges and nodes and the benefits of declaring war against them.
1. Where does my allegiance ultimately lie? To the Castle region my Node is apart of or to the Node?
2. Is there a benefit in aiding neighbouring nodes and helping defend them from attackers coming from a different Castle region?
3. Will this communication between nodes in one Castle region help preserve the stability of the whole zone if Nodes work together?
4. How many guilds can occupy a castle once the siege is completed? One? Multiple? If the answer is one, Can that guild develop a node as well or are they tied to the Castle until they are removed from power?
5. Will it be detrimental to the whole Castle region if Nodes go at war against each other in that particular zone?
6. Is the ultimate goal to create a 1v1v1v1v1 world situation with all the 5 Castle regions and all the Nodes that form them go at war against each other?
Many thanks!
0
Comments
2.
If you expect them to help you in return? Yes.
If the Castle belongs to your guild and you profit of the taxes? Yes
If you are afraid that you'll be the next target of the bullies? Yes
If that Node is one of your Allies? Yes
If that Node is the home of friends of yours? Yes
If none of the above? Then probably no.
3.
Stability of the region. Not really, there will probably a lot of rivalries, potentially Wars with in a single castle region.
4.
One. Castles are separate from Nodes. They own the castle and they are citizens of a node like everybody else.
5. Not really. At least not directly. The Castle owning guild might not like it, as it reduces the tax they can collect. The Lord-Node might not like it either.
6. No, not necessarily. There is no ultimate goal. It's in the discretion of the players to decide who they ally with. A level 5 Node in your castle region might Ally with a Metropolis on the other side of the world. Letting the Metropolis on the other side of the world siege their own lord-metropolis so they can advance their own node. Neither Castle nor Metropolis ZOI creates hard boarders in terms of allegiances.