Tragnar wrote: » I understand, all I am saying is raids should be designed under the assumption that PvP doesn't exist and player themselves must create the conditions to protect PvE from PvP.
CaptnChuck wrote: » The reason I suggest this idea is because I feel like its very difficult to make open world dungeons/raids truly challenging, at least in terms of PvE. Right now it looks like the main challenge of PvE content actually lies in PvP, as you will have to constantly fight off players that come to contest the dungeon/raid. This can be great on a moderate basis, but if you have to constantly do it everytime you decide to clear a dungeon/raid, it can get tiring real quick.
Tragnar wrote: » @Warth You still miss their design goal. To keep the endgame in the open world. Your solution moves the endgame to a different instanced content
BaSkA13 wrote: » I disagree with this statement. Why can't an open world dungeon be "PvE challenging"? I can't wait for the cool ideas and innovations Ashes will bring to dungeons and one of them being challenging boss fights. There will be open world boss fights where PvP is a danger, but there could also be semi-instanced boss fights: as soon as a boss fight starts, a metal gate closes every entrance of the boss room, making everyone trapped inside until the boss is dead, the people are wiped or a timer runs out.
CaptnChuck wrote: » @Warth Yea but titles don't mean much to a lot of people. Very few people will actually participate in content like that if it doesn't really progress their character's power in some way.
Tragnar wrote: » @Warth I'm not saying the should have no instanced PvP or instanced PvE, but I believe it would be a big detriment for the game to have main PvP or PvE endgame instanced. From the design philosophies I've read about Ashes it is clear that they want to create an immersive world where everyone has the opportunity to find his/her own slice of content. If PvP players need to cooperate with PvE players to do PvP content and PvE players to cooperate with PvP players to ensure their safety during raiding then the game will be much better than separating those two crowds.
CaptnChuck wrote: » Tragnar wrote: » I don't think that it solves anything, but that it totally changes the vision for what raiding in Ashes should be. So if Steven wants AoC to be a gold standard for MMOs, he needs a large playerbase. In order to do this, AoC HAS to appeal to the PvE community. As it stands right now though, it seems like PvE is not possible without dealing with constant PvP. And that scares a large portion of the community away.
Tragnar wrote: » I don't think that it solves anything, but that it totally changes the vision for what raiding in Ashes should be.
CaptnChuck wrote: » @bigepeen But its healthy for a game to have large populations of all types of players.
bigepeen wrote: » CaptnChuck wrote: » @bigepeen But its healthy for a game to have large populations of all types of players. This has very little correlation to the health of a game. Look at FFVIX for example, that game has basically a non-existent PvP population, yet the health of the game is quite good. PvX players are PvX players, not PvP or PvE players. I agree that with PvX, you need good PvE content, but it shouldn't be a requirement to have a lot of instanced PvE content, and I would argue that's actually detrimental to a PvX open world.
CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » @bigepeen But its healthy for a game to have large populations of all types of players. This has very little correlation to the health of a game. Look at FFVIX for example, that game has basically a non-existent PvP population, yet the health of the game is quite good. PvX players are PvX players, not PvP or PvE players. I agree that with PvX, you need good PvE content, but it shouldn't be a requirement to have a lot of instanced PvE content, and I would argue that's actually detrimental to a PvX open world. FF14 is not a PvX game. Its a PvE game.
bigepeen wrote: » CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » @bigepeen But its healthy for a game to have large populations of all types of players. This has very little correlation to the health of a game. Look at FFVIX for example, that game has basically a non-existent PvP population, yet the health of the game is quite good. PvX players are PvX players, not PvP or PvE players. I agree that with PvX, you need good PvE content, but it shouldn't be a requirement to have a lot of instanced PvE content, and I would argue that's actually detrimental to a PvX open world. FF14 is not a PvX game. Its a PvE game. You said "It's healthy for a game to have large populations of all types of players".