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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Dodging and Iframes
ArchivedUser
Guest
i was looking into some info and i see they have plans for some kind of dodge mechanics and the like...ok...that's all great and stuff but...if i'm playing my sword and boarder and he rolls on the ground 1 time i'm gonna throw a fit lol.
what i'm getting at is don't be boring with the dodge effects, instead of just rolling on the ground how bout short jaunts with the shield up. like say skills or advanced abilities to replace the standard "roll".
some examples:
1. mage...gets a lightning jaunt instead of just rolling...same pacing and speed just way cooler and better looking effect.
2. necromancer...poofs into a cloud of darkness for the same purpose.
3. assassin...shadow steps.
4. paladin...a flash of holy light.
5. druid...turns into whirling leaves or somethin
these are just random no real thoughts givin as to what might be the best for each class....i just don't wanna see everyone rolling around on the ground lolol. cause that is...legit kind of comical.
curious to hear other's opinions on this.
what i'm getting at is don't be boring with the dodge effects, instead of just rolling on the ground how bout short jaunts with the shield up. like say skills or advanced abilities to replace the standard "roll".
some examples:
1. mage...gets a lightning jaunt instead of just rolling...same pacing and speed just way cooler and better looking effect.
2. necromancer...poofs into a cloud of darkness for the same purpose.
3. assassin...shadow steps.
4. paladin...a flash of holy light.
5. druid...turns into whirling leaves or somethin
these are just random no real thoughts givin as to what might be the best for each class....i just don't wanna see everyone rolling around on the ground lolol. cause that is...legit kind of comical.
curious to hear other's opinions on this.
0
Comments
We could also see defense abilities vary between classes like in tera where tanks have block and other classes have dodge/blink.
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Your mobility in heavy armor, was actually a lot easier than expected. Just look it up on YT. There's lots of videos showing people wearing heavy armor and still be able to move around, run, jump and rolling with ease. It does take more fatigue and that could be implemented in the game as well. Tanks should be able to dodge roll, but it should cost 3x more stamina/endurance than cloth/leather wearing players, and slightly more than medium armored players. But they should also be able to block actively, but this cost less to do so. So why give them dodge? Some bosses might do some styles/skills that could be unstoppable or throw something on the ground that you need to dodge. A tank/fighter is always upfront and he is more vulnerable, than ranged players, so I think it's fair.
But ya, it would be nice to see different animations when different classes dodges/evades incoming damage.
I'm all in for that! Don't really care how it looks, just as long it's distinguished from other classes.
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I don't think RPGs are defined by passive abilities and there are more active defensive abilities then dodge role. In tera, the big tank class had block and a charge ability with Iframes on it. You can put Iframes and super armor on a variety of attacks to make a class feel tanky. For a monk, yes you could give him dodge but you can also give him other abilities that the player can use to avoid damage, like a stance that blocks damage or a spin kick that makes him ignore collision, allowing abilities and players to travel through him.
If anything, creating a variety of active defensive abilities that makes the player dodge and move like a monk is better at fulfilling the monk class fantasy then having the word "dodge" pop up over there head.
-About heavy armor-main phrase was "like acrobat".. Suppose, they should be more evasive than typical mages(ex. combat mages/hybrids) in cloth since they are close combat specialists (mostly).