anotherone wrote: » Hey, thanks for your reply. Thats exactly whats confusing me! It could be all good but im really afraid of that all classes are forced to play one specific style. Not sure if this is the case. So im super excited for upcomg presentations :-)
anotherone wrote: » Thx for the links! Thats a start. Maybe im wrong but for me there not so much combinations per class. I know all in all 64 combinations of classes but in the end im playin one at the time so...
Atama wrote: » Race is also supposed to have an impact on play. Just note that while Intrepid claims that there are 64 classes that’s just semantics. You really have 8 classes, each of which can be augmented 8 different ways, and while those augments will have significance it won’t completely change your play style. It will tweak some of your skills to have different effects but I believe that’s it.
anotherone wrote: » ok, does it mean gear is top prio then?
CaptnChuck wrote: » anotherone wrote: » Thx for the links! Thats a start. Maybe im wrong but for me there not so much combinations per class. I know all in all 64 combinations of classes but in the end im playin one at the time so... Let me try to explain. Say you pick Battle Mage (Mage Primary + Fighter Secondary) There are different types of Battle Mages. You could be a super tank Battle Mage. You could do this by investing skill points into passive skills like heavy armor and block, and by wearing heavy armor. You could be a tanky, regen based Battle Mage. You could do this by wearing heavy armor and by investing skill points into passive skills like health regen, heavy armor passive etc. You could be a tankier, dodge based Battle Mage. You could do this by wearing medium armor and by investing skill points into passive skills like dodge, medium armor etc. You could be a nuclear dmg Battle Mage. You could do this by wearing light armor and by investing skill points into passive skills like Elemental etc. You could also be a more balanced Battle Mage. You could do this by wearing medium armor and by investing skill points into passive skills like block, dodge, elemental etc. So there are SEVERAL different ways to play your class. Tanky, Tanky/Regen, Tanky/Dodge, Glass cannon, Glass cannon/Dodge, Balanced etc. That's a lot of variety in my opinion.
anotherone wrote: » CaptnChuck wrote: » anotherone wrote: » Thx for the links! Thats a start. Maybe im wrong but for me there not so much combinations per class. I know all in all 64 combinations of classes but in the end im playin one at the time so... Let me try to explain. Say you pick Battle Mage (Mage Primary + Fighter Secondary) There are different types of Battle Mages. You could be a super tank Battle Mage. You could do this by investing skill points into passive skills like heavy armor and block, and by wearing heavy armor. You could be a tanky, regen based Battle Mage. You could do this by wearing heavy armor and by investing skill points into passive skills like health regen, heavy armor passive etc. You could be a tankier, dodge based Battle Mage. You could do this by wearing medium armor and by investing skill points into passive skills like dodge, medium armor etc. You could be a nuclear dmg Battle Mage. You could do this by wearing light armor and by investing skill points into passive skills like Elemental etc. You could also be a more balanced Battle Mage. You could do this by wearing medium armor and by investing skill points into passive skills like block, dodge, elemental etc. So there are SEVERAL different ways to play your class. Tanky, Tanky/Regen, Tanky/Dodge, Glass cannon, Glass cannon/Dodge, Balanced etc. That's a lot of variety in my opinion. So i think i didnt made it clear, sry english is not my first language. (I´ll try my best) So if i will play as a healer, how many heal skills i will have? Am i wrong here? Am i supposed to use that particualr skillset then?
CaptnChuck wrote: » anotherone wrote: » CaptnChuck wrote: » anotherone wrote: » Thx for the links! Thats a start. Maybe im wrong but for me there not so much combinations per class. I know all in all 64 combinations of classes but in the end im playin one at the time so... Let me try to explain. Say you pick Battle Mage (Mage Primary + Fighter Secondary) There are different types of Battle Mages. You could be a super tank Battle Mage. You could do this by investing skill points into passive skills like heavy armor and block, and by wearing heavy armor. You could be a tanky, regen based Battle Mage. You could do this by wearing heavy armor and by investing skill points into passive skills like health regen, heavy armor passive etc. You could be a tankier, dodge based Battle Mage. You could do this by wearing medium armor and by investing skill points into passive skills like dodge, medium armor etc. You could be a nuclear dmg Battle Mage. You could do this by wearing light armor and by investing skill points into passive skills like Elemental etc. You could also be a more balanced Battle Mage. You could do this by wearing medium armor and by investing skill points into passive skills like block, dodge, elemental etc. So there are SEVERAL different ways to play your class. Tanky, Tanky/Regen, Tanky/Dodge, Glass cannon, Glass cannon/Dodge, Balanced etc. That's a lot of variety in my opinion. So i think i didnt made it clear, sry english is not my first language. (I´ll try my best) So if i will play as a healer, how many heal skills i will have? Am i wrong here? Am i supposed to use that particualr skillset then? Every class will get upto 30 abilities. You can invest more than one skill point into one ability to unlock different ranks for that ability, upto 3. So you can either get 30 skills, or put 3 points into 10 skills. Those will be your active skills. You can further adjust your play-style by investing points into your passive skills. You can also adjust it by wearing different types of gear.
Aardvark wrote: » CaptnChuck wrote: » anotherone wrote: » CaptnChuck wrote: » anotherone wrote: » Thx for the links! Thats a start. Maybe im wrong but for me there not so much combinations per class. I know all in all 64 combinations of classes but in the end im playin one at the time so... Let me try to explain. Say you pick Battle Mage (Mage Primary + Fighter Secondary) There are different types of Battle Mages. You could be a super tank Battle Mage. You could do this by investing skill points into passive skills like heavy armor and block, and by wearing heavy armor. You could be a tanky, regen based Battle Mage. You could do this by wearing heavy armor and by investing skill points into passive skills like health regen, heavy armor passive etc. You could be a tankier, dodge based Battle Mage. You could do this by wearing medium armor and by investing skill points into passive skills like dodge, medium armor etc. You could be a nuclear dmg Battle Mage. You could do this by wearing light armor and by investing skill points into passive skills like Elemental etc. You could also be a more balanced Battle Mage. You could do this by wearing medium armor and by investing skill points into passive skills like block, dodge, elemental etc. So there are SEVERAL different ways to play your class. Tanky, Tanky/Regen, Tanky/Dodge, Glass cannon, Glass cannon/Dodge, Balanced etc. That's a lot of variety in my opinion. So i think i didnt made it clear, sry english is not my first language. (I´ll try my best) So if i will play as a healer, how many heal skills i will have? Am i wrong here? Am i supposed to use that particualr skillset then? Every class will get upto 30 abilities. You can invest more than one skill point into one ability to unlock different ranks for that ability, upto 3. So you can either get 30 skills, or put 3 points into 10 skills. Those will be your active skills. You can further adjust your play-style by investing points into your passive skills. You can also adjust it by wearing different types of gear. Where did you read that as I understood what he said to be at max level you have 30 active skills from a much larger selection
CaptnChuck wrote: » Aardvark wrote: » CaptnChuck wrote: » anotherone wrote: » CaptnChuck wrote: » anotherone wrote: » Thx for the links! Thats a start. Maybe im wrong but for me there not so much combinations per class. I know all in all 64 combinations of classes but in the end im playin one at the time so... Let me try to explain. Say you pick Battle Mage (Mage Primary + Fighter Secondary) There are different types of Battle Mages. You could be a super tank Battle Mage. You could do this by investing skill points into passive skills like heavy armor and block, and by wearing heavy armor. You could be a tanky, regen based Battle Mage. You could do this by wearing heavy armor and by investing skill points into passive skills like health regen, heavy armor passive etc. You could be a tankier, dodge based Battle Mage. You could do this by wearing medium armor and by investing skill points into passive skills like dodge, medium armor etc. You could be a nuclear dmg Battle Mage. You could do this by wearing light armor and by investing skill points into passive skills like Elemental etc. You could also be a more balanced Battle Mage. You could do this by wearing medium armor and by investing skill points into passive skills like block, dodge, elemental etc. So there are SEVERAL different ways to play your class. Tanky, Tanky/Regen, Tanky/Dodge, Glass cannon, Glass cannon/Dodge, Balanced etc. That's a lot of variety in my opinion. So i think i didnt made it clear, sry english is not my first language. (I´ll try my best) So if i will play as a healer, how many heal skills i will have? Am i wrong here? Am i supposed to use that particualr skillset then? Every class will get upto 30 abilities. You can invest more than one skill point into one ability to unlock different ranks for that ability, upto 3. So you can either get 30 skills, or put 3 points into 10 skills. Those will be your active skills. You can further adjust your play-style by investing points into your passive skills. You can also adjust it by wearing different types of gear. Where did you read that as I understood what he said to be at max level you have 30 active skills from a much larger selection I remember reading it on the forums some day. They said that even if you go wide, you will only have somewhere around 30 or so abilities. As for the 3 skill points in 10 skills thing, I was just giving an example.
Kneczhevo wrote: » CaptnChuck wrote: » Aardvark wrote: » CaptnChuck wrote: » anotherone wrote: » CaptnChuck wrote: » anotherone wrote: » Thx for the links! Thats a start. Maybe im wrong but for me there not so much combinations per class. I know all in all 64 combinations of classes but in the end im playin one at the time so... Let me try to explain. Say you pick Battle Mage (Mage Primary + Fighter Secondary) There are different types of Battle Mages. You could be a super tank Battle Mage. You could do this by investing skill points into passive skills like heavy armor and block, and by wearing heavy armor. You could be a tanky, regen based Battle Mage. You could do this by wearing heavy armor and by investing skill points into passive skills like health regen, heavy armor passive etc. You could be a tankier, dodge based Battle Mage. You could do this by wearing medium armor and by investing skill points into passive skills like dodge, medium armor etc. You could be a nuclear dmg Battle Mage. You could do this by wearing light armor and by investing skill points into passive skills like Elemental etc. You could also be a more balanced Battle Mage. You could do this by wearing medium armor and by investing skill points into passive skills like block, dodge, elemental etc. So there are SEVERAL different ways to play your class. Tanky, Tanky/Regen, Tanky/Dodge, Glass cannon, Glass cannon/Dodge, Balanced etc. That's a lot of variety in my opinion. So i think i didnt made it clear, sry english is not my first language. (I´ll try my best) So if i will play as a healer, how many heal skills i will have? Am i wrong here? Am i supposed to use that particualr skillset then? Every class will get upto 30 abilities. You can invest more than one skill point into one ability to unlock different ranks for that ability, upto 3. So you can either get 30 skills, or put 3 points into 10 skills. Those will be your active skills. You can further adjust your play-style by investing points into your passive skills. You can also adjust it by wearing different types of gear. Where did you read that as I understood what he said to be at max level you have 30 active skills from a much larger selection I remember reading it on the forums some day. They said that even if you go wide, you will only have somewhere around 30 or so abilities. As for the 3 skill points in 10 skills thing, I was just giving an example. I do try to avoid these topics, because all is still in testing. Best resources on this are at AoC wiki and Paradox101. There are skill class abilities on those sites, just not all classes shown, or details.