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Gathering: did I miss something?

I haven't been following the game too closely for a year but last I recall, gathering resources was supposed to be based on visuals and you had some generic gather ability that you learned through trial and error what you can pick up and what you can't. I was watching some of the most recent live streams though and I see plants with glowing sparkles all over the place... did I miss some change in design? Or once you learn something is gather-able does it just sparkle? If anyone could clarify/catch me up I'd appreciate it.

Comments

  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited September 2020
    Yea, I'm sad too.

    When I saw that at pax, I thought it was really clever but it looks like it's gone now.
  • They probably removed it because it was more trouble than it was worth.

    But it could have been an interesting system.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    This game is becoming more and more generic with every new live stream.
  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The QTE mechanic from PAX was removed long ago. The current "hit E to gather" is placeholder while the actual systems from the worldmanager program are brought online. The end of July livestream went more into depth about gathering.
    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
  • Potato BasketPotato Basket Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited September 2020
    Delete
  • Noaani wrote: »
    This game is becoming more and more generic with every new live stream.

    Lmao
    "Magic is not a tool, little one. It is a river that unites us in its current."

    I heard a bird ♫
  • neuroguyneuroguy Member, Alpha Two
    The QTE mechanic from PAX was removed long ago. The current "hit E to gather" is placeholder while the actual systems from the worldmanager program are brought online. The end of July livestream went more into depth about gathering.

    So I watched it and I feel like "more into depth" is a bit misleading haha. There was no new piece of information about how the system is set up or if there were any changes from when I followed it closely a year ago. I guess that's a question for a future Q&A, I hope they stick to what they had originally planned, I thought that was cool and would reward players who made artisanship a high priority.
  • FoggyFoggy Member, Alpha Two, Early Alpha Two
    I agree; I was also thrown back by particle effect used on some of the plant gatherables. In my opinion it kills the immersion and dilutes the reward of being a skilled gatherer!
    I honestly don't think it would be overkill to remove those effects and hide the interaction ("E") button, and let players learn via trial and error. I could be wrong though, maybe they have player data to support this current design.
  • neuroguyneuroguy Member, Alpha Two
    edited September 2020
    Foggy wrote: »
    I agree; I was also thrown back by particle effect used on some of the plant gatherables. In my opinion it kills the immersion and dilutes the reward of being a skilled gatherer!
    I honestly don't think it would be overkill to remove those effects and hide the interaction ("E") button, and let players learn via trial and error. I could be wrong though, maybe they have player data to support this current design.

    Other than them having changed their design philosophy with gathering, the only thing I can think of is that this is one of the "types" of gatherables they discussed and others may not sparkle but that seems unlikely because they listed 3: single instance resources, large vein resources and moving resources... large vein is likely to be obvious (e.g. mines) and moving sounds like animal herds so I'm not sure.
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    I'm not a gatherer and would prefer not to at all, I will agree just having the sparkles is pretty lame. Regarding the action button I'm not sure that matters much however the less hand holding the better.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • This is one thing that NW got mostly right imo.
    "Magic is not a tool, little one. It is a river that unites us in its current."

    I heard a bird ♫
  • neuroguy wrote: »
    I haven't been following the game too closely for a year but last I recall, gathering resources was supposed to be based on visuals and you had some generic gather ability that you learned through trial and error what you can pick up and what you can't. I was watching some of the most recent live streams though and I see plants with glowing sparkles all over the place... did I miss some change in design? Or once you learn something is gather-able does it just sparkle? If anyone could clarify/catch me up I'd appreciate it.

    100% agree!!! Please DEVs remove this lame sparky sh*t!
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