About mages concept in AoC
Hi guys, I'm highly curious about mages in AoC. Is there any concept of how it's going to be?
I have some ideas and wanna share it to you. What if magicians are separated by elements? I mean, when you pick up your subclass, you choose one of the elements to master, such as: earth, water, wind or fire.
Just as an example:
Mage+Guardian = earth mage:
- damage with rocks, sand and earth;
- not as mobile as other mages, but has pretty good resistances;
- can buff others to increase their resistances.
Mage+Mage = fire mage:
- the best damage dealers between mages, obviously damaging with fire and magma;
- not really stoic to damage.
Mage+Cleric = water mage:
- damage with water and ice;
- has pretty good control effects;
- can increase the speed of boats and ships;
- might be stronger if it's raining or snowing, and if he's close to water or snow.
Mage+Rogue (or Ranger) = wind mage:
- damage with wind;
- can increase others' movement and mounting speed;
- the most mobile amongst mages, has a lot of options to avoid damage.
All of the same elements might also work for summoners:
Summoner+Guardian: can summon earth atronachs, Summoner+Ranger can summon wind atronachs and so on.
Also, I have one more idea for mages:
Mage+Summoner = portal master:
- can create different types of portals to teleport his teammates:
a) portal for two players: quick cast, low price, short cooldown (somewhere between 3 or 5 minutes)
b) portal for a group: longer cast, more cooldown
c) portal for a raid: very long cast, needs a lot of magicka to create, has very long cooldown, might be easily interrupted (to prevent its overusing while sieging);
- this type of mages might be pretty rare, because they have to sacrifice their damage or other abilities comparing to other classes, to be able to teleport people between nodes;
- might take advantage of this, for example, taking money to teleport unfamiliar players (I just see how Portal Masters staying at the main square of a node selling their services)
- highly required in big guilds.