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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Cleric - master of life AND death?
LowQuey
Member
Hi guys,
So for those that haven't seen my recent t post about the corruption system, I'm pretty new to AoC and therefore may not be aware of things that are common knowledge for more experienced people.
So I've seen a lot around clerics and their healing prowess, but so far theres nothing I've seen that says about their death magic. Does anyone know what is planned around this as I'm really interested the dark templar style rather than the holy healbot that's been constantly advertised for the archetype.
Cheers,
--Loki--
So for those that haven't seen my recent t post about the corruption system, I'm pretty new to AoC and therefore may not be aware of things that are common knowledge for more experienced people.
So I've seen a lot around clerics and their healing prowess, but so far theres nothing I've seen that says about their death magic. Does anyone know what is planned around this as I'm really interested the dark templar style rather than the holy healbot that's been constantly advertised for the archetype.
Cheers,
--Loki--
0
Comments
So for those that haven't seen my recent t post about the corruption system, I'm pretty new to AoC and therefore may not be aware of things that are common knowledge for more experienced people.
So I've seen a lot around clerics and their healing prowess, but so far theres nothing I've seen that says about their death magic. Does anyone know what is planned around this as I'm really interested the dark templar style rather than the holy healbot that's been constantly advertised for the archetype.
Cheers,
--Loki--
https://ashesofcreation.wiki/
https://ashesofcreation.wiki/
Yeah sadly all you get on wiki is the promise of life and death and loads about healing. Thanks anyway 😃
Irkallu discord: https://discord.com/invite/CB3ZrnD
Actually I was hoping dor something more like a Rift Cleric or a Death Knight from WoW.
Steven actually described Clerics as:
In such a dangerous world, a cleric is never wanting for friends. They can protect their allies in a number of ways and when necessary, SNUFF THE LIFE OUT OF OTHERS. Masters over the very essence of life, they can sense the broken and corrupted.
You'll also note when looking at cleric augments the player chooses between life or death augments indicating there is death magic available through the class. Even a summon turns necromancer when combined with cleric reinforcing this.
We’ll hear more about primary archetypes leading into the release of alpha one and the combos leading into alpha two.
So keep an ear out
Haha, you literally just named the pairings inwas thinking of!
Yeah, theres a lot of little bits that point to death magic, like even divine form has an damaging buff as well as a healing one. I just wasnt sure if others might have more info on this than me xD
Most games however seem to think that light is by definition a "healing" element. Really hope someone steps away from it .. because if you look at the way real light magic is used in myths and legends, its very rarely for healing
A being can not judge light if he has never seen it, neither can he judge darkness if he never has been it
I'd also find it strange to see more options in that genre by going for augments then it being your primary class: the point of augments is you take PART of that archetype to alter your primary one. If it's not part of the cleric as a primary archetype it would be weird that they've included it in the cleric as a secondary one.
Dealing damage, while also healing.
Again why allow death magic for cleric as a secondary archetype and not primary one?
I agree that dark casters are missing as someone who loves a hero corrupted by darkness that still fights against said darkness I wish that was available.
I do however think this might be by design as part of the story as the game takes place in a world the player are returning to after it fell to corruption 1000 years prier. I feel dark casters may only appear as the villains as part of the story... at least in base game I’m sure lol
I don't think you fully understand the intent behind the archetype system... Your main class is fairly neutral and standard in theme. It's the archetypes and augments you earn through them are what is going to give your character their variety and flavor.
You will most likely get some interesting abilities down the line as main priest.
Some of the ones shown were crazy:
Switch locations with enemies.
Put an enemy and yourself in stasis.
Banish an enemy (blink him away)
Mass stun if enemies leave a certain area
etc.
Currently, they seem to throw around solar magic like they are candy. xD
Death magic is not always something like shadows or stuff like that, the sun kills more people each year then the absence of it does ;D
Burn away the impurities until only bones remain!
You get the power of life obviously as a necromancer. You give skeletons and abominations enough life to serve a new purpose. Namely, to die once more, but this time in your name.
Because the 'theme' of a Cleric in an MMO has steadily moved away from being a divine caster centered around their deity and moved on to 'this is the healer, he does healy healy things'. And the game is going to reflect that - the primary thing clerics are going to be doing is going to be healing. You'll be able to offset this a bit with the archtype system, but the purpose of a cleric in this game is to heal people, so it's not going to let you go pure DPS, or even mostly DPS, because that doesn't fit the class role.
You're more likely going to get the theme you want out of being a Mage/Rogue (Shadow Caster) while worshiping a dark god of the pantheon, if the game allows, letting you augment the elemental abilities of the Mage into shadow and darkness spells instead.
As for death augments, clerics will have damage-dealing abilities and those abilities will most likely be thematically related to the life and death augments but ultimately clerics are not a dps archetype so their death magic damage abilities will not have as much dps as a fighter or mage will have. If you decide to go mage/cleric and augment your damage skills with death augments my understanding is that those augments will change the theme/mechanics of those abilities, not the fundamental purpose of them. Similarly, if you go cleric/cleric and heavily invest in death augments my understanding is that you will absolutely do more damage than a cleric who invested more into life augments but you are never going to do as much damage as a dps archetype and your primary role will still be healing.
Summoner/ceric is a Necromancer.
Tank/cleric is a Paladin.
I see no reason why you wouldn't be able to build a Death Paladin OR a Life Paladin.
Cheers,
--Tyr--
The idea of playing a dark death magic cleric is not to be the highest dps character ever. Clerics in general by definition are not primarily there for doing the highest dps anymore than fighters are. The high fps classes have always been mages, rogues, rangers etc but they pay for this by being far less tanky.
What I'm hoping to see is a kind of death magic fight hybrid style character that wields his great big weapon to crack heads while cursing, fearing and draining the life from his foes. That's my view of a Dark Templar 👹
I'm just hoping for some stuff around the "Unholy" side now xD
Agreed.
Where as something akin to a Shadow Priest would be a mage sub cleric with death augments.