Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Classes Fantasy
S4irun
Member
Hi guys, I try to find something about the fantasy behind the classes but dont find anything, There is some information or is to early? for example want to know the diference between Predator(Rogue+Ranger) and Scout(Ranger+Rogue).
Edit: btw i dont want nothing especific or tecnical i am good with just the idea that they will have.
P/D: If some one know some place where i can frezze myself until this game release will be apreciate.
Edit: btw i dont want nothing especific or tecnical i am good with just the idea that they will have.
P/D: If some one know some place where i can frezze myself until this game release will be apreciate.
2
Comments
Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
The clearest example they have given is fighter/mage: normally fighter has a charge ability that lets you move quickly to a target and knock them down but when you are fighter/mage you can upgrade your charge to instantly teleport you to the target instead of dashing to them.
Rogue/Ranger would have stealth, while Ranger/Rogue wouldnt have stealth.
A time capsule would be great! This game is really giving me the "everything else sucks" kind of vibe. As for the class combos, I personally don't want to learn anything about them until alpha 2. I'm tempted to keep myself in the dark and just go with my gut and learn as I play. Although I will probably break down and read everything I can right before alpha 2 haha.
Well, Ranger/Rogue wouldn't have an active stealth, but they would have access to a passive stealth since Stealth is one of the four schools of augment of Rogue. The difference being that this augment would be tied to abilities rather than being an ability in itself.
Where did you read that Stealth is one of the main augment schools of rogues?
Don't remember on which Q&A I saw this sadly, but I remember Steven gave an exemple with the Fighter Primary. He gave an exemple with the Fighter's Rush ability. He said (And I'm paraphrasing here) that augmenting Rush with the Mage's Teleport school would make it so that it instantly teleports the Fighter to the enemy, and that augmenting Rush with the Rogue's Stealth school would make it so that the Fighter is stealthed while rushing to the enemy (a temporary stealth, if you will).
This is the quote from Discord:
"Our player class advancement follows both a vertical progression in the traditional leveling sense, as well as a horizontal skill customization platform. When players start the game, they will be able to choose from 8 separate Archetypes. These archetypes represent the staple fantasy classes; Fighter, Tank, Rogue, Ranger, Mage, Summoner, Cleric, Bard. As the player progresses vertically with their primary class, they will have the opportunity to add a second class. This second class will be chosen again from the 8 archetypes, and will follow more of a horizontal progression. The second class will allow the player to augment their primary skills from their main class, with effects from their secondary class. For example; A fighter has a skill called “Rush”, that allows him to rush towards a target and upon reaching the target, deals x damage with a chance to knock the target down. If that fighter were to choose Mage as his secondary archetype (Spellsword), he would gain access to certain augments that he could apply to his primary skill tree. Let’s use his Rush skill as an example; As a Spellsword, he could choose to apply a teleportation augment to the Rush skill, which would allow the skill to now teleport you to the target, eliminating the charge time on the skill. Each skill in the primary tree will have several augment options from your secondary tree. The secondary skill augment tree will follow a horizontal progression that will be expanded upon further in a developer’s blog."
This is the full quote, nothing about rogue
Steven used the Rush exemple more than once. In a Q&A, he talked about the Rogue's Stealth augment applied to the Fighter's Rush ability. I can assure you I didn't imagine that haha.
Edit : if I ever find the video in question, I'll make sure to link it in this thread.
Bad example.
For all we know ranger/rogue attacks could apply stealth via augment.
What a ranger won't have is a skill called stealth or whatever the rogue skill that applies stealth will be called.
We dont know if Stealth will be the augmentation school for rogues though.
I probably will, as stealth is one of a rogues biggest perks
https://knightsofember.com/forums/members/winner909098.54
The thing is, that Rogues would have to be better in Stealth then secondary class rogues. The only way they could implement that really, would be if the secondary classes could only go invis if they stand still.
*i know that feel bro* From the moment i heart about this game i cant play nothing.
if they make this so i can have another skills to put me in stealth just make my decision more dificult x.X ahahahahahah
Thanks for tha asnwer to all