S4irun wrote: » Hi guys, I try to find something about the fantasy behind the classes but dont find anything, There is some information or is to early? for example want to know the diference between Predator(Rogue+Ranger) and Scout(Ranger+Rogue). Edit: btw i dont want nothing especific or tecnical i am good with just the idea that they will have. P/D: If some one know some place where i can frezze myself until this game release will be apreciate.
Damokles wrote: » Some classes have main class locked abilities, like rogue stealth or cleric big heals for others. Rogue/Ranger would have stealth, while Ranger/Rogue wouldnt have stealth.
GrandHarfang wrote: » Damokles wrote: » Some classes have main class locked abilities, like rogue stealth or cleric big heals for others. Rogue/Ranger would have stealth, while Ranger/Rogue wouldnt have stealth. Well, Ranger/Rogue wouldn't have an active stealth, but they would have access to a passive stealth since Stealth is one of the four schools of augment of Rogue. The difference being that this augment would be tied to abilities rather than being an ability in itself.
Damokles wrote: » GrandHarfang wrote: » Damokles wrote: » Some classes have main class locked abilities, like rogue stealth or cleric big heals for others. Rogue/Ranger would have stealth, while Ranger/Rogue wouldnt have stealth. Well, Ranger/Rogue wouldn't have an active stealth, but they would have access to a passive stealth since Stealth is one of the four schools of augment of Rogue. The difference being that this augment would be tied to abilities rather than being an ability in itself. Where did you read that Stealth is one of the main augment schools of rogues?
GrandHarfang wrote: » Damokles wrote: » GrandHarfang wrote: » Damokles wrote: » Some classes have main class locked abilities, like rogue stealth or cleric big heals for others. Rogue/Ranger would have stealth, while Ranger/Rogue wouldnt have stealth. Well, Ranger/Rogue wouldn't have an active stealth, but they would have access to a passive stealth since Stealth is one of the four schools of augment of Rogue. The difference being that this augment would be tied to abilities rather than being an ability in itself. Where did you read that Stealth is one of the main augment schools of rogues? Don't remember on which Q&A I saw this sadly, but I remember Steven gave an exemple with the Fighter Primary. He gave an exemple with the Fighter's Rush ability. He said (And I'm paraphrasing here) that augmenting Rush with the Mage's Teleport school would make it so that it instantly teleports the Fighter to the enemy, and that augmenting Rush with the Rogue's Stealth school would make it so that the Fighter is stealthed while rushing to the enemy (a temporary stealth, if you will).
Damokles wrote: » GrandHarfang wrote: » Damokles wrote: » GrandHarfang wrote: » Damokles wrote: » Some classes have main class locked abilities, like rogue stealth or cleric big heals for others. Rogue/Ranger would have stealth, while Ranger/Rogue wouldnt have stealth. Well, Ranger/Rogue wouldn't have an active stealth, but they would have access to a passive stealth since Stealth is one of the four schools of augment of Rogue. The difference being that this augment would be tied to abilities rather than being an ability in itself. Where did you read that Stealth is one of the main augment schools of rogues? Don't remember on which Q&A I saw this sadly, but I remember Steven gave an exemple with the Fighter Primary. He gave an exemple with the Fighter's Rush ability. He said (And I'm paraphrasing here) that augmenting Rush with the Mage's Teleport school would make it so that it instantly teleports the Fighter to the enemy, and that augmenting Rush with the Rogue's Stealth school would make it so that the Fighter is stealthed while rushing to the enemy (a temporary stealth, if you will). This is the quote from Discord: "Our player class advancement follows both a vertical progression in the traditional leveling sense, as well as a horizontal skill customization platform. When players start the game, they will be able to choose from 8 separate Archetypes. These archetypes represent the staple fantasy classes; Fighter, Tank, Rogue, Ranger, Mage, Summoner, Cleric, Bard. As the player progresses vertically with their primary class, they will have the opportunity to add a second class. This second class will be chosen again from the 8 archetypes, and will follow more of a horizontal progression. The second class will allow the player to augment their primary skills from their main class, with effects from their secondary class. For example; A fighter has a skill called “Rush”, that allows him to rush towards a target and upon reaching the target, deals x damage with a chance to knock the target down. If that fighter were to choose Mage as his secondary archetype (Spellsword), he would gain access to certain augments that he could apply to his primary skill tree. Let’s use his Rush skill as an example; As a Spellsword, he could choose to apply a teleportation augment to the Rush skill, which would allow the skill to now teleport you to the target, eliminating the charge time on the skill. Each skill in the primary tree will have several augment options from your secondary tree. The secondary skill augment tree will follow a horizontal progression that will be expanded upon further in a developer’s blog." This is the full quote, nothing about rogue
Hurf Derfman wrote: » Damokles wrote: » Some classes have main class locked abilities, like rogue stealth or cleric big heals for others. Rogue/Ranger would have stealth, while Ranger/Rogue wouldnt have stealth. Bad example. For all we know ranger/rogue attacks could apply stealth via augment. What a ranger won't have is a skill called stealth or whatever the rogue skill that applies stealth will be called.
Damokles wrote: » Hurf Derfman wrote: » Damokles wrote: » Some classes have main class locked abilities, like rogue stealth or cleric big heals for others. Rogue/Ranger would have stealth, while Ranger/Rogue wouldnt have stealth. Bad example. For all we know ranger/rogue attacks could apply stealth via augment. What a ranger won't have is a skill called stealth or whatever the rogue skill that applies stealth will be called. We dont know if Stealth will be the augmentation school for rogues though.
winner909098 wrote: » Damokles wrote: » Hurf Derfman wrote: » Damokles wrote: » Some classes have main class locked abilities, like rogue stealth or cleric big heals for others. Rogue/Ranger would have stealth, while Ranger/Rogue wouldnt have stealth. Bad example. For all we know ranger/rogue attacks could apply stealth via augment. What a ranger won't have is a skill called stealth or whatever the rogue skill that applies stealth will be called. We dont know if Stealth will be the augmentation school for rogues though. I probably will, as stealth is one of a rogues biggest perks
lunarsky wrote: » It's too early for specifics.
KHRONUS wrote: » This game is really giving me the "everything else sucks" kind of vibe..