Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Anyone worried that Tanks and Healers won't be as fun to play as?
XerayReaper
Member
I've noticed throughout the many MMOs I've played(FFXIV, GW2, SWTOR, Albion Online to name a few) that most people always role as DPS, and complain that playing a Tank or Healer is overall dull and boring. Now, I'm not one of those people, I LOVE to play Tank and soak up damage for my teammates, makes me feel like a badass; but I won't deny that sometimes I do feel that being a Tank becomes monotonous at times, especially when all we do is typical "tank and spank".
The times I've played Healer, I've enjoyed it too, probably more so than Tanking; by the fact you have to manage your party's health pool, which can make things pretty fun and hectic in certain situations. As well as, the feeling that you're the only one that decides whether someone dies or lives, gives me a rush.
My point in all this, I can't deny that when playing a DPS, you don't have much to worry about other than kill, kill, and kill. Which in turn, seems to make it more fun because of the big numbers and high damage output all the time. I've found myself eventually playing more of my DPS jobs/builds in MMOs just because it seems to be a lot more flashier than most of the Heals or Tanking skills/abilities I've come across; the only game that's come close to making everyone's overall abilities look great is FFXIV.
I feel like I might have not really gotten across what I'm trying to say, but I just hope we won't just see a horde of DPS out numbering Tanks and Healers in AoC. Because, even in FFXIV there's an overabundance of DPS compared to Tanks and Healers that queue up in their content, which they've tried to fix by adding more Healer and Tank classes, but it's still more-or-less the same. Of course AoC isn't FFXIV and are both designed totally differently in terms of how classes will work, so there's that.
Sorry for the rambling, I hope that made some sense, and I'm curious what everyone else here thinks on the matter.
The times I've played Healer, I've enjoyed it too, probably more so than Tanking; by the fact you have to manage your party's health pool, which can make things pretty fun and hectic in certain situations. As well as, the feeling that you're the only one that decides whether someone dies or lives, gives me a rush.
My point in all this, I can't deny that when playing a DPS, you don't have much to worry about other than kill, kill, and kill. Which in turn, seems to make it more fun because of the big numbers and high damage output all the time. I've found myself eventually playing more of my DPS jobs/builds in MMOs just because it seems to be a lot more flashier than most of the Heals or Tanking skills/abilities I've come across; the only game that's come close to making everyone's overall abilities look great is FFXIV.
I feel like I might have not really gotten across what I'm trying to say, but I just hope we won't just see a horde of DPS out numbering Tanks and Healers in AoC. Because, even in FFXIV there's an overabundance of DPS compared to Tanks and Healers that queue up in their content, which they've tried to fix by adding more Healer and Tank classes, but it's still more-or-less the same. Of course AoC isn't FFXIV and are both designed totally differently in terms of how classes will work, so there's that.
Sorry for the rambling, I hope that made some sense, and I'm curious what everyone else here thinks on the matter.
2
Comments
I already like the look of the tank skills on the wiki.
Just means I'll have dps gear instead if a dps offspec. That's fine by me.
So no, I'm not worried.
So I just hope they have some decent way to be a sufficiently good tank/healer in dungeons+group content while still being sufficiently good at solo questing without a big resource commitment. I would like to focus on crafting/gathering outside of group content and I'm not convinced (because there isn't enough info out there yet haha) that I could comfortably do that alone as a healer/support archetype. I'm still debating starting as a cleric or not just due to this concern actually.
Irkallu discord: https://discord.com/invite/CB3ZrnD