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Concern regarding Cleric secondary

Anonymous332Anonymous332 Member, Alpha One, Alpha Two, Early Alpha Two
Im aware we dont know anything about any classes yet, but primary dps archetype and cleric secondary with powerfull self heals and sustain augments sounds broken af on paper change my mind.

Some self sustain is fine, but self heals should be MINIMAL for ANY class except cleric primary.



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Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited September 2020
    Izilion wrote: »
    Im aware we dont know anything about any classes yet, but primary dps archetype and cleric secondary with powerfull self heals and sustain augments sounds broken af on paper change my mind.

    Some self sustain is fine, but self heals should be MINIMAL for ANY class except cleric primary.
    How do you know this will be even remotely possible?

    Edit - you don't get any actual abilities from your secondary class, they all come from your primary. Your secondary class only gives you augments that you can add to the abilities from your primary - which in the case of a cleric will likely include a few self heals and such.

    What you won't have, if your secondary class is cleric, is a powerful self heal.
  • WarthWarth Member, Alpha Two
    it shouldn't be minimal. It should be balanced.
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    It will depend on some facts:
    1. Are the self-heals strong enough to truly matter
    2. Would a dps secondary class deal more extra damage then healing recieved
    3. Are healing reduction effects (like deep wounds in wow) a thing?
  • I was thinking the exact same thing. I would rather healers/rezzers be needed and sought after instead of having everyone be their own little sustain-bot/potion. Having a meta that surrounds cleric secondary, if you do get any self heals(even as augments), will be boring imo.
  • You realise that cleric secondary can also bring death magic to the fore? It's a choice of sustain or damage. That's balanced
  • XenotorXenotor Member, Alpha Two
    I believe it was already stated that you need the prime archetypes of tank and cleric to do group content.
    They Balance the content for a group of 8 with 1 Base archetype of each present. (Correct me if i am wrong)
    No amount of Class / Tank or Class / Cleric is going to be enough to get rid of a main tank or a main cleric.
    Sure if you have a group with 8 DPs class / Cleric, you may be able to do trash mobs in a dungeon.
    But no bosses.

    Also as stated above. The cleric also brings death augments.
    There is a reason why Summoner / cleric is called necromancer.

    I wouldn't worry to much about balancing for now. We know nothing about how the augments really impact the game.
    Wait for Alpha 1, then we see he current balance and can give feedback accordingly.


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