Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Cleric Augments
winner909098
Member
I don't know if Intrepid will do this, but will cleric have higher than average augments from religion?
0
Comments
I hope not.
Yes
Look here
I think you can gain benefits from religion, but not in any way that is greater than another class.
I don't have a quote...just something going around me ol' brainbox.
What i think might be fun is to let clerics have a different ability depending on whom they devote themselves to in the religion mechanics. For example, clerics that follow the goddess of creation might have a nature themed heal, where as clerics that follow a god of death (if one exists) would get a heal flavoured with some sort of necromantic feels.
It would have to be balanced obviously. You couldn't give one cleric a heal that another doesn't get. I just think clerics should be conencted with a God in some way.
Supposedly religious augments will stack with class augments.
I think the religious system factors into religious node government as well. Religious nodes may also be a more efficient means to level than a shrine on your free hold.
There isn't actually a ton of info on the topic yet.
Make a couple of healing quests, that require you to heal NPCs. Players could use things like bandages, or Clerics could just use their spells. Clerics would have an easier time to complete it then other classes, without it being totally unfair.
No.
There's already enough Warcraft in the world.
Religious content shouldn't be just about healing.
I didnt say that... But considering, that there are multiple gods in the pantheon in Ashes, then there would also be a god of healing...
I never said that healing quests would be the only quests to level up your religious node advancement methods.
We have already heard about some of the Gods (that will most likely be a corner stone in the religious system.
Yes, and a Goddess of Love sounds like a Goddess of Healing.
Cue Marvin Gaye "Sexual Healing"
Similarly, you can argue that mages might get more out of Science nodes, fighters from Martial, and rogues from Economic, but that doesn’t feel right either.
There will be religious augmentations.