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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Max level/end game content
GodIsHereForU
Member
We were told that reaching the max level will take a considerable amount of time, and I think that is a good thing, but what will there be to do for max level characters that's not available to anyone else? I know that the world is constantly changing and being updated and there is a massive world boss, but those are available to anyone.(and yes I understand that you need to be a certain level and gear quality to do dungeons and mobs in general, and honestly it would be cool if that was the only thing limiting the areas you can go to, I'm talking about stuff like special areas in WOW for ex that you need to do quests to get access to) Will there be any special dungeons, quest lines, events, extra perks (other than stats), something that makes grinding for the highest level and gear worth it? Also how on the subject of quest lines what will the end game content for the story be, if any?
0
Comments
Going to war with guilds that threaten your guilds ability to expand. Warring for land, power, wealth. Running gank squads through enemy territory to make the node unsafe for their citizens. Becoming the mayor of a node and making your citizens happy, doing community outreach in your node. Securing boss kills as a guild and getting all your members as much gear as possible. Diplomacy and making friends and enemies out of other guilds. Caravan gank squads to make the game harder for enemy guilds and get materials for yourself in a fun way. Theres always BGs, Arenas, open world dungeons to grind.
There's gonna be A LOT to do and I am very excited.
"Endgame" is potentially a problem hence why we are discussing things like meaningful PvE content on another topic.
Maybe consider the following quotes from the wiki: I personally fear that it will play out similar to for example GW2 where you really enjoy leveling but you won't really find a reason to keep going once leveling is over.
There are definitely things like sieges or Node advancements that will maybe trigger fun stuff to happen but it is hard to imagine right now that there will be meaningfull challenges in every aspect of the game you can work towards.
Here a quote from IS:
They literally want to have as little distinction between "endgame" and the leveling experience as possible.
Also, Story wise. They keep it all hidden until launch on purpose.