neuroguy wrote: » I think a cooler one is to introduce mini PvP objectives like capture and hold points or capture the flag, the victor of which would gain a relic in their nearby node that temporarily boosts node xp gain (until it levels up). So when the huge group of players participates in this massive node siege that takes place infrequently (individual nodes have like 20-50 day cooldowns and we don't know how many will occur on a weekly basis), they will have some lingering PvP content to participate in for the next couple of days/until a new dominant node is established amongst the previously capped nodes.