Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Religion Ideas - Let's Think Outside The Box!
Khronus
Member, Alpha One, Alpha Two, Early Alpha Two
Just tired and throwing out random ideas.
Each religion leads you through a quest chain that explores the lore and ultimately ends with you becoming a devout follower and giving you a special perk for following each specific religion. These perks will not alter your class in any way thus making balance easier but each one can give "something" beneficial. Maybe religion specific emotes (praise the sun anyone? )
They can award you the "pray" ability which gives you a buff specific to your chosen religion. Forcing people down a path for a dps/tank/heal buff would be horrible. Instead we could get a size increase or decrease (not hit boxes but just cosmetic), floating, hovering on a cloud, Halo on our head....stuff like that would be awesome. Something evil can give me horns.....please!
Specific religion paths could give us religious currency "faith" (I totally did not steal this from Civilization at all) that allows us to buy from a set of buffs that all religions offer. Each religion can offer different ways to accumulate faith based on the type of religion it is. The list of buffs being available to all religions would be balanced.
Based on your choice, you will eventually have a follower of your own that you can summon at will to be used for whatever purpose. Some religions can summon something that repairs, sells, Turns the area into a party. Those summons appearance would be different based on religion choice. Potential item mule that has very limited space but can be sent back as a safety storage?
What would you all like to see from the various religions in game? If my ideas suck, please tell me lol.
Each religion leads you through a quest chain that explores the lore and ultimately ends with you becoming a devout follower and giving you a special perk for following each specific religion. These perks will not alter your class in any way thus making balance easier but each one can give "something" beneficial. Maybe religion specific emotes (praise the sun anyone? )
They can award you the "pray" ability which gives you a buff specific to your chosen religion. Forcing people down a path for a dps/tank/heal buff would be horrible. Instead we could get a size increase or decrease (not hit boxes but just cosmetic), floating, hovering on a cloud, Halo on our head....stuff like that would be awesome. Something evil can give me horns.....please!
Specific religion paths could give us religious currency "faith" (I totally did not steal this from Civilization at all) that allows us to buy from a set of buffs that all religions offer. Each religion can offer different ways to accumulate faith based on the type of religion it is. The list of buffs being available to all religions would be balanced.
Based on your choice, you will eventually have a follower of your own that you can summon at will to be used for whatever purpose. Some religions can summon something that repairs, sells, Turns the area into a party. Those summons appearance would be different based on religion choice. Potential item mule that has very limited space but can be sent back as a safety storage?
What would you all like to see from the various religions in game? If my ideas suck, please tell me lol.
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Comments
You would have to do a task first in order to receive one. The more favors you have, the more difficult the tasks. And I definitely think there needs to be a limit (10-15) to how many you can have. Perhaps the more you have alters your appearance slightly in segments of 3.
2: Each religion already gives buffs for prying to an alter of your chosen god and these buffs are different based on which god you pick, you can even turn your freehold into a church/alter to your chosen god the same way you would turn it into a tavern
3: You will also get religious augments that can be applied to your skills the same way your secondary class augments can be applied to your skills
this is all already planned to be in the game in some way shape or form
@Merek I agree that these religions should be more than just bosses and lore. I am usually pretty turned off from religion in movies/shows/games because it's always cookie cutter (and true) that people hide behind religion to push an agenda, murder, steal wealth/land.
@Vyraka It would be interesting to see that in addition to what they have in store for us. I don't like the idea of being forced to do quests in order to min/max my death negates but I think there is something there that would be fun.
One of the more abstract questions I have: do the gods worshipped by these religions actually exist (in the context of the game)?
A religion corrupting from the inside out I don't see happening given that
1: the world is just now developing, it's not like the people running the show have been doing it for a long time.
2: the players are a rise up in the ranks of the religion they choose.
3: these gods/goddesses are real in the world and will speak with you threw the story and prayer
as for religious conflict maybe for RP but not in the game, that makes a faction system that Intrepid dose not want
The mayor would have check boxes that determine which religions are flagged against his. This would include "no religion".
This war would have an upkeep cost in currency that increases over time and the more check boxes ticked the steeper the cost.
While the war is active any followers of the mayor's religion gain 30% religious xp gain. This way new converts could level a bit faster. Swords to ploughshares.
For those who don't want to participate they could pay the temple a tithe and effectively buy their way out of having to be flagged against friends, guildies ect.
This would be one heck of a disruptor in node wars/alliances and a potent extortion racket.
I always saw Social Organizations as having a standard progression bar, with milestones for buffs, titles, recipes, etc. Bigger the alter or shrine, bigger the reward. More you invest, the more you are blessed. "Convert 100 rats, and I'll make you a Cardinal".
I really doubt there will be religeous wars, that opens up a whole can of worms. And, as mentioned above, that would create factions (what gods do the guards worship?). Just my opinion.
Yeah, it would create psudo factions, and does add a complex layer to an already complicated flagging system.
A t6 node would (in theory) have most of their out lying region in some sort of vassal state. So if they got that region locked into a specific religion it would be a powerful tool out side of node/guild Wars to deter Invaders. Plus collection of tithes and taxes on religious services could make a religious node very wealthy and ripe for plunder.
BUT this would also mean that religious augments would have to be fundamentally the same but with different aesthetics.
What would be different would be the sort of tasks/quests that each religion would require to gain XP.
Cites would have to be sanctuaries from the war and there would have to be some sort of regional counter measures inherently built into religious nodes that could either suppress or extend the reach of the war. That way the thing wouldn't be global by default, but leaves room for that to be viable.
Pros/Cons
Once every region has a metropolis there's no way the five different kingdoms are all going to get along.
Granted that's a bit speculative and truly depends on how long it takes player's to evolve past waring city-states and form cohesive alliances.
I don't believe the Gods are at war. They just had a disagreement? /Shrug
And if there are multiple guild halls, in a metro, I expect a few shrines and temples in a metro, as well.
Edit. Damn. Metros are going to be huge!
The Gods may not be at war, neither were the Pagan God's of Ancient Greece. How'd that work out for Troy?
This war would be based on the religion of the nodes mayor. Different religions in the same religious node would just make local politics more colorful.
Not sure how the election system works for religious nodes but if it involves some sort of religious xp grind then the top 10-20% should be allowed to vote with modifiers added to the guy with the most grinding done. This could cause upsets and tie breakers.
Plus religious war would have a steep upkeep cost that increases overtime.
This way if the mayor keeps launching pointless crusades he not only runs the risk if bankrupting the node but even if he has a billion point lead on the mayor grind he becomes so unpopular everybody who can vote, unanimously votes against him and he's replaced.
Just because you'd be able to declare war on every religion doesn't mean you should. You could theoretically earn the wrath of the entire world and be responsible for getting your node seiged into dust.
Just like Troy.
the gods are sub particles from physics: Antimuon, Upsilon, Pion, Gluon, and Rho
My comment was based on your banner at the bottom of your messages. You're either 100% correct or on something good with that one lol