Dreoh wrote: » The term "minigame" in this context is a very loose definition. I think when people say they are for a minigame they literally mean "Not one-click crafting". WoW uses a one-click crafting system in where you just need the mats and you just click and there you go you have your item after a short cast. GW2 is one step up from that in that it is also very one-click crafting, but it has a discovery mechanic to it in where you can learn recipes by combining materials until they fit together, kind of like Skyrim's Alchemy but with less fluidity. I consider the discovery part to be a "minigame"
Dreoh wrote: » Then you have games where you do have QTE's and stuff, which I think will turn off more people than it will entice. QTE's are cool for crafting at first, but when you are a crafter you aren't crafting for a thrilling experience, you're there for the mastery of it and what's better for mastering a crafting profession than a discovery system or a free-form ingredient mashing like Skyrim. Combine that with a Wildstar-esque minigame and you have something that will last crafters a long time.
CROW3 wrote: » Wiki’s are fine, that’s the community documenting their discoveries. The initial discovery is the important part. Another idea: allow for folks to create an in game book of all their discoveries. Didn’t UO or Vangard allow folks to write their own in game books as tradeable objects? I may be misremembering.
Noaani wrote: » If you are taking a raw gem and cutting it, a bejeweled style mini-game could be appropriate. If you are taking a sheet of metal and hammering it thin, a whack-a-mole mini-game could be appropriate. If you are trying to smelt metal, a flappy bird style mini-game (but where you are trying to maintain temerature) could be appropriate. ... I personally think this could take crafting from Ashes and turn it in to one of the points that really distinguishes this game from other games.