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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
1) If your guild is large enough to fight these super elite dungeons and mobs, it's likely large enough to form a second group that can, get this, defend the PVE group from PVP.
how would that work you might ask? Well PvE group (A) of 8-40 players clears their way through dungeon, second group(B) 1-X,000, follows or waits at dungeon or room entrance and denies entrance to any non-alliance guild, or only lets in groups too small to reach group A.
2) It's possible that there will be multiple guilds/groups present within dungeons at all times not engaging in PvP because corruption, and then they may risk losing their gear and items they are there to get in the first place. It's also unlikely that many of these groups will have a goal to reach the boss level, or even have the ability to reach that room in the dungeon.
3) You may just need to put big "boy" pants on and play a PvP game for what it is. Since I'm sure you're going to feel attacked by this let me clarify it further. You may be required to have a civil conversation in game with another party, group or possible threat that requires some form of decency that some of you fail to show on these forums. If you want to tell everyone to shut up and you're there to do the thing regardless of what they think on your way in the dungeon, they may show you the short road back to respawn, or they may decide to interrupt your super special boss mob PVE experience. See how putting on your pants might help?
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
1) When you face the enemy guild, they will have both their PvE and PvP squads with them. Your PvP squad will be outnumbered, assuming that the guild is of a comparable size to yours. This is because if your PvP squad gets engaged upon, when your PvE group is clearing the dungeon, they won't be able to help you.
2) Again, we don't know for sure if dungeons/raids give you corruption for killing players as these are intended to be contested zones.
3) I'm a PvPer. I will happily PvP all day. But I don't want to constantly PvP when I'm doing a dungeon/raid. Is contention good? Absolutely. But only upto a certain limit. If I'm constantly focused on fighting off other players, and I'm not able to actually experience the challenge of the PvE content itself, that can get boring real quick. That's how it works for a lot of people as well. Obviously, this should not apply to the highest level dungeon/raid content.
YOU, @Tyrantor , need to learn to properly participate in a discussion before you tell other people to do so. If you respond to my thread indecently, as shown below, I will do the SAME thing to you. Don't expect to get away with being a c**t.
Considering the tone of your OP and telling people on the forums to shut up within it I'm not sure you can point a finger on this one buddy.
p.s. your response above to my points was so pathetic I'm not even concerned about responding to that - it gave me a good laugh lmao.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
You should rephrase. My tone to YOU. No one else was rude even when they disagreed with me. They explained what was wrong and why they disagreed. You on the other hand, wanted to appear superior with your highly "intellectual" replies. This entire thread is filled with you, first making an indecent reply, then being wrong about caravans, then proceeding to make senseless comments about everything else.
Now do us all a favor, and stick to not responding to this thread as you clearly have nothing to contribute. I said it in my previous reply to you, and I'll say it again, Get Lost .
Maybe you should ask the dev team to create an instanced forum that you can play in by yourself while you're on topic.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Yikes. You just keep proving to others that you don't even know what you're talking about, and that you CLEARLY haven't read my post. Stick to what you said @Tyrantor , and stop posting on this thread. Man up and follow your own words before you ask others to pull their pants up.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Anyone who actually my read post; which obviously excludes you.
You, @Tyrantor , are only interested in falsely accusing me of wanting instancing. You have to resort to enforcing this false theme, as you don't have any strong arguments to back yourself up.
Straighten your spine worm. But I don't expect anything more from scum like you, so no point in telling you that.
You're insults are pretty sad to be honest but I see why you need instances to protect you from reality of your actions.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Other people respected my opinion, and moved onto discussing the solutions that we agreed upon, which were the key and the multiple entrance solutions. @Bricktop also directed me to a well detailed post, that explained fix no. 4 which was specialized, engage-based, instancing mechanics for bosses. These are all great solutions as well.
Just because I think that one is better doesn't mean that the others aren't nearly as good. I'm completely ok with either one being in the game. A lot of people, excluding you, understood this. That's why you're the only one talking about instancing on this thread.
Also if you read my post in the first place, you would know that I am a PvPer and not a PvEr. I, however, have friends unlike you, that play and enjoy PvE content. Hence why I made this post.
You started this whole unnecessary argument, by trying to appear over-smart. This thread is a lot different from the previous one, both in terms of content and in terms of the way that the content is presented. And yet you acted butthurt because I didn't respond to your initial reply. Just go through your replies to this thread. What exactly did you contribute to this discussion apart from making an indecent comment, being wrong about stuff, and then going on a massive pointless argument with the OP? Nothing. Just a whole load of nothing.
If you have the time, I suggest you go back, start over, and read through everything all over again. That's the only way that you can understand exactly what I was trying to convey in this thread. Also, learn to be respectful when you disagree with others so that they will respond to you similarly as well. I don't expect a kid like you to understand any of this, but I hope for your sake that you try. This is my final reply to you, and unlike you, I'm going to keep my word.
Get a grip on yourself and it's possible people will take more time to provide constructive feedback to your points. You've yet to acknowledge being wrong and you're so caught up in your own disillusion that you can't take anything without trying to poke a hole in it if it has merit or not.
The example I gave above regarding having a second group. Your great thoughtout defense of this to try and negate it was "well the other people will have more people". You know this for a fact? What if Guild A has 200 people there, now it's a foregone conclusion that the other guild will have exactly 200? If they have only 50 does it make my point relevant? If they have more people, then guess what you lose.
OR
Going to my 3rd point you open dialog with them and say "hey we were here first let us do our thing then you do yours"
None of these concepts work for you though because it's not instanced PVE - then of course none of this apparently represents your OP so regardless of what I've said or what you've responded to in absolute rage it becomes irrelevant to you, even though you've spent countless replies at this point arguing against everything related to non-agreement with instance PVE.
Before you reply- take a deep breath. Think does this require a reply? Can I live my life without responding? If you can't then by all means continue to ruin your own thread.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
@Mojottv
I don't mind reading Tyrantor or CptnChuck's posts, but i skip them entirely when they are addressed to each other. Nothing good comes from reading them.
I agree.
I would much rather Ashes completely remove non-instanced dungeons and go to content types that are more suited to infinite people. Some examples include tower/wave defense; open world bosses/events, or even something like GW2 has which are three lane pushes that need to be completed concurrently by +100 people per lane in order to unlock a boss battle afterwards.
He's going to have to buy me a few drinks if he wants to talk dirty to me in private message the way he does here.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
I think youre right most people here talking about pve content and instanced dungeons, are refeeing to wow type dungeons where each dungeon is like mini scripted story where you kill mobs along the way. Problem with that is you completed it once and youre done, every time its going to be same shit
Bruh. My fix is the least talked about one as its the one that almost everyone hates/disagrees with. What are you on about? Most people on the thread only talked about fix 1 and 2.
And I believe, this is why, Steven said; that 20% of dungeons are instanced and part of the story arc/questline. Instances are a "guarantee" mission/quest, unless you're new to the encounter.
With PvP, you add the element of complete failure (ie, get owned, loose farm, loose spawn, etc.), There is no guarantee.
Intrepid can reduce the probability of PvP encounters, in a number of ways, without instances (eg. Turn in activation to NPC to spawn raid boss, requiring a quest line, previously. Unless someone outside the raid knows, only the raid will be at spawn. You can even make dungeons so huge, two raids might never meet.).
Personally, I think most people will be to busy gathering and crafting, raiding those goods, building freeholds and nodes, to even be concerned with "raiding bosses".
Im assuming the game has some sort of scaling (fighting 5 bears solo will be as challenging or even less so than fighting them with a full party).
IF said scaling exists (again, an assumption) could the devs not put in a simple "easy medium hard" difficulty setting for each player to select for the majority of pve content?
My point is, if a player finds pve content snooze worthy, they could turn up the challenge so the game effectively thinks that solo player is like 3 players and scales accordingly. There is another game that did this kind of thing but I can't remember what it is.
So: possible? If yes, feasible? Why or why not?
We know that there will be some type of scaling mechanic for bosses. I don't know if this applies to dungeon/raid/open world mobs as well, but for the sake of your suggestion, lets assume that it does exist.
Your idea would work in an instanced setting. In an open world setting though, its impossible.
Say one person is fighting at medium difficulty. Now what if someone else with a hard difficulty level comes along and tags the boss/mob? Do you maintain the same difficulty or do you go up? Now imagine 50 people of different difficulty levels attacking the same boss. Yeah, that is going to be a mess.
So sadly no, your idea isn't really feasible.
Assuming all things are equal:
Mob has 1k health.
Easy player hits him for 100/swing and takes 50 per hit
Hard player hits for 25 per swing and takes 125 per hit.
Mob health goes up as more players tag it, but damage remains constant.
waves magic wand of programming fixt!
@TheGoodzilla
Yea but what about loot? Why would you choose the game to be harder to get the same loot?
Even if you were getting better loot, how will the game know that it is being given to you? When you're going to do a raid, there will be loot masters and stuff. Even if the loot master decides to give you the gear, and the game scaled all loot given to you by your difficulty, how would you prevent other people from swapping difficulties just before receiving the gear?
There's just so many ways that this can go wrong in an open world setting. I feel like the other solutions that I mentioned, in combination with bosses scaling based on your performance, would be far easier to implement than your suggestion. That doesn't mean its bad, its just not suitable for an open world game.
The "reward" is that you k ow you are playing under more dangerous conditions (without gimping yourself like not wagering armor) and still made it. I would think for dungeons and bosses and instances, the programmed difficulty would override any player settings.
And of course I'm sure the difficulty of actually programming my idea would be inverse to its simplicity.
Yea but very few people actually like difficult content that don't reward you for it.