Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Idea] Cartography
Kneczhevo
Member
How do we create a system for Cartography? Well, I think I have one. I know it won't be popular, with some. But how do you do "map making" in a game, especially when everyone will have knowledge of most all places?
As a non progression skill. Cartography can follow the simple mechanics AoC provides.
T1 - Compass. Standard 360 compass we all know. Encluding compass markers.
T2 - Mini-Map. This is an upgrade to compass (obviously). You know, that little radar we all have used in all our games, and rely on.
T3 - Full Map. Full World Map with fog of war (places you've been). Investing points should give you a big advantage. This would give a big boon to navigators.
Ya, I know... It leaves out those who don't have (freshies), and can't tell north from south. But, it makes the skill and profession relivent.
Thoughts?
As a non progression skill. Cartography can follow the simple mechanics AoC provides.
T1 - Compass. Standard 360 compass we all know. Encluding compass markers.
T2 - Mini-Map. This is an upgrade to compass (obviously). You know, that little radar we all have used in all our games, and rely on.
T3 - Full Map. Full World Map with fog of war (places you've been). Investing points should give you a big advantage. This would give a big boon to navigators.
Ya, I know... It leaves out those who don't have (freshies), and can't tell north from south. But, it makes the skill and profession relivent.
Thoughts?
2
Comments
What if you couldn't have a mini map unless you own a player created compass and it would simply be a compass without a map?
What if maps were made by professions and were based on region and only shows points of interest the map maker has been to?
Places you go to would obviously get added to the map, the idea being that you hand wrote the location your self.
Owning a map would reveal the region like a tower from Assassin's Creed or Zelda. The more traveled the cartographer the more points of interest would come included.
I also think being able to purchase and use a spyglass would be neat.
Vek and Niküa could have a compass as a racial perk, and maybe see the stars in a way that highlights compass points.
Yes! They did. 🤗
I want to add. Freshies don't need a compass, in the starter zone. We all have roads.