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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Life beyond level cap (level 50)
stolyaR
Member
Hi guys,
What do you think about mechanics that will give players who love to farm&grind the reason to play even after level cap
(level 50)
* Maybe after reaching level 50 you will unlock the option to level up your active skills (with every level the stats of the skill will increase or maybe some attribute option will unlock ).
even if the game will get some DLC that changes the level cap to 60 simply disable that mechanic until the player will reach the level cap again.
* Maybe adding 3 more levels after level 50 but to get them we will need much much more exp then we needed before but the reward will be some nice&uniq passive or active skills.
* Or even make it similar to Black Desert so players who love to farm&grind will be able to do it endlessly and with every level the basic stats of their character will increase.
* Or maybe with every additional level after level cap the player will get a uniq quest line with nice reward (mount/cosmetic etc etc)
If you have other ideas please share.
What do you think about mechanics that will give players who love to farm&grind the reason to play even after level cap
(level 50)
* Maybe after reaching level 50 you will unlock the option to level up your active skills (with every level the stats of the skill will increase or maybe some attribute option will unlock ).
even if the game will get some DLC that changes the level cap to 60 simply disable that mechanic until the player will reach the level cap again.
* Maybe adding 3 more levels after level 50 but to get them we will need much much more exp then we needed before but the reward will be some nice&uniq passive or active skills.
* Or even make it similar to Black Desert so players who love to farm&grind will be able to do it endlessly and with every level the basic stats of their character will increase.
* Or maybe with every additional level after level cap the player will get a uniq quest line with nice reward (mount/cosmetic etc etc)
If you have other ideas please share.
0
Comments
It would also be unfair if people that play all day every day could get better stats just from that, then the other players would never be able to catch up. Also, then an expansion would come out, some people could be way better then others just in basic stats, so even at next level cap with basic gear, those people would be better than everyone else (once again, people would never catch up).
I think you always have something you can do even after getting to 50. But yes, basic quests would probably be a waste of time if you don’t just want to do it for RP or to explore every quest and see what you get from them. But you will have raids, dungeons, crafting, PvP, achievement to get, mount and armor cosmetics to collect, and lots more you can do after getting to 50.
Sorry again to be so negative, but I just don’t think your ideas would work in a game like this.
The design intent for ashes specifically seems to be that there will be plenty of things to do and systems to interact with once you hit 50. Character class or stat progression beyond that point would be best saved for future expansions.
We do know IS are keeping many of the details of their systems under wraps as much from competitors as we the eventual community. The do seem very confident that there will be plenty for us to do once we hit level 50.
Also, I've only just learned about the game so I don't know a whole lot about it, but by the sounds of it just grinding to advance a node might be enough incentive to keep people grinding. Either way, I'm sure people will have plenty of things to do at level cap even if they don't enjoy all of the end-game content.
You make it sound as if once you hit cap level you are done. This is why I support the concept that once you cap, the game really begins.
You speak as if you need some sort of game reward for doing anything, even if its EXP but that should not be the case. Even if you are capped, you CAN still endlessly farm / grind, you just won't get a direct game system reward for it. You can however turn in those farmed goods to get gold to continue your life past cap level.
I can only believe there will also be some sort of lateral progression system so we still should have PLENTY to do.
This. Any MMO worth its salt has that same understanding, otherwise the game will be dead in a matter of months - if not weeks.
Constant vertical progression would be a nightmare to balance for what is going to be a very PvP-focused endgame.
Plus, PvP is a really good system to polish to provide replayability. For instance (sorry for being repetitive) in GW2 you can level your WvW level to beyond 1k and it just feels good because it's not that mandatory and yet it provides buffs for various areas such as using siege and being able to carry more supplies. I'm a PvE dude but ultimately I believe PvP to be the true, unpredictable, fun, extensible endgame. It just goes on forever. The thing that makes it inclusive is offering a mode that allows for a bigger margin of error because you know not everyone's a pro but people would really like to get into PvPing in more approachable steps. More people to PvP = huge PvP scenario = big moments to remember forever.
I heard a bird ♫
I would assume that AoC would have this for end game.