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Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Alliance With NPC/Mobs clans.
stolyaR
Member
Hi guys what do you think about something like:
Be able to make a deal or alliance with mob clans.
For example we have an area called "Red head Orcs outpost" near them we have "Black fang Orcs outpost"
and they are in endless conflict.
We as player can reach the NCP which is a Leaders of the clan (one of them)
and make a deal with them.
Once you joining one of the sides they stop attacking you
and you starting to gain some honor or loyalty tokens by killing their enemies.
Cool things about that:
* You can change those tokens in their shop for resource/gear/gear parts etc etc.
once in few days their shop will randomly change the things you can buy.
* Maybe once in a week kill a Raid boss of opposite side.
* Maybe for crafters or other professions they will provide a quest to bring some craft materials
or complete items and by that gain loyalty/
with every loyalty level the shop will add more craft resources or gear parts
* Also it's good for pvp.
for example you see players from the clan you in war with
and they are farming the spot of mobs which you are in alliance with them.
You will be able to gank them even if you are alone and make their life harder
because mobs don't attack you .
I think something like that was in Lineage 2 with Ketra orcs and Varka Silenos but I'm not sure.
Will be great if you guys will share other mechanics that you think will fit with this idea.
Be able to make a deal or alliance with mob clans.
For example we have an area called "Red head Orcs outpost" near them we have "Black fang Orcs outpost"
and they are in endless conflict.
We as player can reach the NCP which is a Leaders of the clan (one of them)
and make a deal with them.
Once you joining one of the sides they stop attacking you
and you starting to gain some honor or loyalty tokens by killing their enemies.
Cool things about that:
* You can change those tokens in their shop for resource/gear/gear parts etc etc.
once in few days their shop will randomly change the things you can buy.
* Maybe once in a week kill a Raid boss of opposite side.
* Maybe for crafters or other professions they will provide a quest to bring some craft materials
or complete items and by that gain loyalty/
with every loyalty level the shop will add more craft resources or gear parts
* Also it's good for pvp.
for example you see players from the clan you in war with
and they are farming the spot of mobs which you are in alliance with them.
You will be able to gank them even if you are alone and make their life harder
because mobs don't attack you .
I think something like that was in Lineage 2 with Ketra orcs and Varka Silenos but I'm not sure.
Will be great if you guys will share other mechanics that you think will fit with this idea.
2
Comments
It can be done in a much better way to include some form of lore into this process. It might work better to not have these two clans so close together or even two of the same race fighting. Maybe some cave troll race is in conflict with a forest living race in another node or across that node. This would give me incentive to side with the cave people just to fight in the forest haha
https://knightsofember.com/forums/members/winner909098.54
I like this very much. Also I gave a similar idea to what the original post is about.
What do you think?
Also we be cool if the boss wins the battle for the nodes the node will not only lose a resources but also will lose an exp of node progression.
In that way people of the node will be interested to defend it in all cost!
Because when the node loosing exp it lose his level in that case people which are living in the node will lose the benefits of NPCs/shops etc.
Unfortunately we still have no idea of what lore will look like (if there's any).