Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
gathering materials
hopefulling gathering materials will be quite simple and easy and realistic.
We can use any weapon to hack at a tree no matter what and eventually it'll go down. depending on the weapon of course.
Also thinking about the different magic types then will be introduced into the game there will probably be some type of magic that will strike in a slashing or cleaving strike such as "wind blade" or something like the such. I hope they allow spells to be able to use to gather resources as well. Thinking of it in a fantasy world it makes sense that magic users would use their full aray of abilities to gather material. Such as using earth type magic to mine or using fireball or some fire type to blow open the side of a mountain to mine or just clear an area for base creation
We can use any weapon to hack at a tree no matter what and eventually it'll go down. depending on the weapon of course.
Also thinking about the different magic types then will be introduced into the game there will probably be some type of magic that will strike in a slashing or cleaving strike such as "wind blade" or something like the such. I hope they allow spells to be able to use to gather resources as well. Thinking of it in a fantasy world it makes sense that magic users would use their full aray of abilities to gather material. Such as using earth type magic to mine or using fireball or some fire type to blow open the side of a mountain to mine or just clear an area for base creation
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Comments
Who would willingly sacrifice and dull their weapon on a tree when there are tools to cut it down?
Just trying to understand what's good or realistic about it. Because right now I don't get it.
Tho, I like the idea of magical beings be able to summon magical tools... Just because ... fantasy and magic. So why not.
I believe it would be pretty interesting and a nice fun departure from the common "Axe onry for trees, pickaxe onry for ores" etc.
Given that the world is dynamic, you will probably have to move a lot to find the best minerals and constantly stay up to date on areas of interest. I believe this adds more realism to the game.
As for the actual equipping of tools, I hope that they make it simple. For example in stead of having 8 axes in your bag, ready to switch on depletion, have a tool-belt that doesn't take up inventory space (or just one inventory slot). From there add the option to upgrade the tools to higher tier. The tools would need some sort of durability to increase demand for tools (if the developers wishes to go that route). You could for example take 6 axes and combine them into 1 axe with the durability of 6 axes of that tier. It would lessen the need for constantly filling your inventory with tools should you happen to come across a good spot during your adventures. It also keeps demand for tools high to profit crafters.
We know that there will be weight limit. This makes gathering a bit harder, as you will need to constantly deposit your materials due to weight. Hopefully this won't feel to forced, where you only gather for a short time before going back to town. I think 2 or 3 hours before you have to bank the items would be just fine. It's not extremely short, but it's not that long either. It would be a pain to mine for 30 minutes then walk a long distance just to bank.
Alternatively they could add a minigame to gathering. For example when gathering ore you would get up an ore and then choose where to aim your pickaxe. From there depending on where you hit and how often you hit the same spot, ore is gathered. The simplest I can think of is an image of an ore (3d, with your character showing or first person) and spots on the ore with the actual mineral. For example gold spots with stone texture making up for most of the ore. If you hit the gold spots (they move after each hit) you'll gather more material (in this example gold). If you just hit the ore you'll gather less materials. Not sure if something like this is desirable for everyone, but I like things like this.
I like the idea of being able to utilize Magic-Abilities for crafting - really neat idea