Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Inter-Player Skills
maouw
Member, Alpha One, Alpha Two, Early Alpha Two
I've played a game or two where players can create opportunities that other players can proc./enhance
For example:
Boss begins winding up to wipe the raid team with a hyperbeam.
Tank stands at the front and uses a shield spell to partially block the beam.
so it would be cool if:
Mages can channel mana into the Tank's shield and make a huge mana shield
when the lazerbeam hits the shield, most of the damage is diverted into the mages' mana pools.
I just like the idea of coordinated skills, haha.
Not sure what this would mean for PvP though...
Thoughts?
For example:
Boss begins winding up to wipe the raid team with a hyperbeam.
Tank stands at the front and uses a shield spell to partially block the beam.
so it would be cool if:
Mages can channel mana into the Tank's shield and make a huge mana shield
when the lazerbeam hits the shield, most of the damage is diverted into the mages' mana pools.
I just like the idea of coordinated skills, haha.
Not sure what this would mean for PvP though...
Thoughts?
I wish I were deep and tragic
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