Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Inter-Player Skills
maouw
Member, Alpha One, Alpha Two, Early Alpha Two
I've played a game or two where players can create opportunities that other players can proc./enhance
For example:
Boss begins winding up to wipe the raid team with a hyperbeam.
Tank stands at the front and uses a shield spell to partially block the beam.
so it would be cool if:
Mages can channel mana into the Tank's shield and make a huge mana shield
when the lazerbeam hits the shield, most of the damage is diverted into the mages' mana pools.
I just like the idea of coordinated skills, haha.
Not sure what this would mean for PvP though...
Thoughts?
For example:
Boss begins winding up to wipe the raid team with a hyperbeam.
Tank stands at the front and uses a shield spell to partially block the beam.
so it would be cool if:
Mages can channel mana into the Tank's shield and make a huge mana shield
when the lazerbeam hits the shield, most of the damage is diverted into the mages' mana pools.
I just like the idea of coordinated skills, haha.
Not sure what this would mean for PvP though...
Thoughts?
I wish I were deep and tragic
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