Shoklen wrote: » There are already "potion launchers" built and made for the setting; if they were only for Apoc; that I don't know. Not a fan of Guns in High Fantasy MMOs, but if done correctly.... maybe? If a farmer needs me to go kill some goblins and bring back their ears as proof, that's fine... Just do not make the ears a 1 in 100 drop; that just wastes a huge amount of time.. Not to mention people start fighting over kills.. and in open pvp.. watchout!
Merek wrote: » The main concern here should be with the cosmetics store, which Steven has said won't need to follow the games theme and I think that's a huge mistake.
CaptnChuck wrote: » Merek wrote: » The main concern here should be with the cosmetics store, which Steven has said won't need to follow the games theme and I think that's a huge mistake. The cosmetic shop is a big question mark for a lot of people, including myself.
maouw wrote: » I agree, not a fan of guns, but check out the potion launchers! I reckon they'll fit in finehttps://ashesofcreation.wiki/images/6/64/potion-launcher-concept-8m12.png
CROW3 wrote: » I'd rather have guns than cloaks with panda heads for hoods.
DDragon wrote: » Nothing breaks immersion more than seeing modern items or buildings amongst medieval looking ones. Like someone with a gun fighting axe wielding berserkers.
grisu wrote: » DDragon wrote: » Nothing breaks immersion more than seeing modern items or buildings amongst medieval looking ones. Like someone with a gun fighting axe wielding berserkers. Don't agree. It's not far fetched to have a version of a world where both exist at the same time in the same place, especially in a nonsensical world of fantasy and magic. You can even make a case that it's more realistic to have it in a fantasy world since a lot of delays to why gunpowder wasn't used in guns for nearly a century after it was discovered (in the sense that we have written prove that people knew about it's qualities) was a lack of technology which magic could easily circumvent. Worth checking out the history on it. Pretty interesting if you ask me. Who needs a good iron casting technique that can reliably withstand the deflagration when you can just enhance the metal like a magical sword? Traditional techniques and technological advancements have a long standing rivalry and there has always been a time period where both are pretty equal and in use. We will be fighting ginormous monsters in a world we get sent back to by a goddess that we had to abandon centuries ago. We can sling the elements and a ranger can be as powerful as a summoner. A Bard is a fighting occupation and there are thousands of things that can not exist in our real world. Having reasons too why guns are only as powerful as bows( or they each having situational advantages) is seriously so low on my list I would want to have explained in a fantasy game I don't even want to humour the topic before I speak about a plethora of other things.