Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Age related mistakes
DDragon
Member
Nothing breaks immersion more than seeing modern items or buildings amongst medieval looking ones. Like someone with a gun fighting axe wielding berserkers.
Also meaningless quests that are unbelievably boring really ruin one experience. Sure I can do the local farmer a favor but I dont wanna spend 2 hours doing so waiting for Monster drops
Also meaningless quests that are unbelievably boring really ruin one experience. Sure I can do the local farmer a favor but I dont wanna spend 2 hours doing so waiting for Monster drops
7
Comments
They’ve already said gunpowder weapons won’t be a thing so that may help you. They do have a sort of grenade launcher (potion launcher) in the battle royal though they apparently haven’t decided if that’s going to make it into the main game yet
As for boring quests I agree, especially if I have to complete them on multiple characters.
If a farmer needs me to go kill some goblins and bring back their ears as proof, that's fine... Just do not make the ears a 1 in 100 drop; that just wastes a huge amount of time.. Not to mention people start fighting over kills.. and in open pvp.. watchout!
I'm ok with magic guns. Just not with gun powder and stuff.
Boring quests when you are low level seems fine to me, go out and kill 20 goblins and bring back their ears at level 2 seems fine, having to do the same thing at level 50 however seems silly. However I could quite happily be sent to slaughter my way through a group of elite goblin guards in order to kill the goblin King, which in a way is doing the same thing, but the wording is different, the second option is made to sound like they are asking you to do something important. In the end most MMORPGs come down to 'go out, kill monster, take treasure, sell or wear treasure' rinse and repeat. Personally I'd rather go out and kill 50 goblins to get 10 ears than have to run the same dungeon 50 times to try and get a single rare piece of loot.
The cosmetic shop is a big question mark for a lot of people, including myself.
Indeed.
It is one aspect where Steven absolutely has put making money ahead of what is best for the game itself.
Not that making money isn't important - but making money on a poor product is not a good long term business model - and a cash shop with items that go against the theme of the game makes for a poor product.
https://ashesofcreation.wiki/images/6/64/potion-launcher-concept-8m12.png
Yeah those look dope ngl
I never did another new dungeon or instance again in Wow. I only BG'd and did Arenas after that and new xpac content and eventually quit when Cataclysm was launched.
Let me backtrack, I never did any dungeons, instances or raids for gear ever again. I did them once to experience the content. And then I was done.
I have no desire to repeat content over and over and over and over.
From what I understood the boring quest we are used will be name tasks and I could see them to be on billboard in nodes and taverns with different ranks and types. So we could have a quick check on it if there's a task that fit our goal ( gathering a resource or grind xp in a specific place).
I would prefer if npc have tasks for us , them to be those quest where you have to go take a object they can't get because the place is too dangerous ect. Quest that don't have any RNG in it and you can chose to kill your way in or sneak out the objective.
What if it’s a realistic panda so it looks like you’re wearing the pelt of a panda? As if you were a very specific barbarian
Don't agree. It's not far fetched to have a version of a world where both exist at the same time in the same place, especially in a nonsensical world of fantasy and magic. You can even make a case that it's more realistic to have it in a fantasy world since a lot of delays to why gunpowder wasn't used in guns for nearly a century after it was discovered (in the sense that we have written prove that people knew about it's qualities) was a lack of technology which magic could easily circumvent.
Worth checking out the history on it. Pretty interesting if you ask me.
Who needs a good iron casting technique that can reliably withstand the deflagration when you can just enhance the metal like a magical sword?
Traditional techniques and technological advancements have a long standing rivalry and there has always been a time period where both are pretty equal and in use.
We will be fighting ginormous monsters in a world we get sent back to by a goddess that we had to abandon centuries ago. We can sling the elements and a ranger can be as powerful as a summoner. A Bard is a fighting occupation and there are thousands of things that can not exist in our real world.
Having reasons too why guns are only as powerful as bows( or they each having situational advantages) is seriously so low on my list I would want to have explained in a fantasy game I don't even want to humour the topic before I speak about a plethora of other things.
I can be a life devouring nightmare. - Grisu#1819
Guns and bows generally don't mix well in games. Haven't seen a game where guns and bows are in and one doesn't trump the other with a lot of advantages or where the game makes it so they are the same thing but with a different texture as is the case in WoW
Edit: On the other hand having cars, motorcycles, helicopters etc doesn't break the immersion for me when it's done well. For example in WoW where gnomes are amazing engineers and are capable of creating things like that, and the the way those things look make sense in the whole other surrounding of the game.
If it fits the lore, the surroundings etc. then I am ok with a car being in the same game where there is a horse and both have the same speed.
Giant metro connecting two cities, a literal machine city, autonomos robots and so on, but the moment you saw a damned chopper... the whining oohh my dear lord. (funny enough noone whined about rapid fire guns there, that came afterwards in other games, dwarfes and guns was just too perfect a match apparently)
I can be a life devouring nightmare. - Grisu#1819
He said not at the beginning. It might come into play as the world of Verra develops.
Guns and gunpowder
Gunpowder (black powder) weapons will not be present in Ashes of Creation.
Weaponry such as Potion launchers, Siege weapons and weapons used in Naval combat are based on the arcane arts.
The elements.
The use of radiance and darkness.
As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created
https://ashesofcreation.wiki/Weapons