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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Sounds effects
DDragon
Member
Small details are what really make a difference in immersion. Sound effects are one of them. If u want players to feel immersed they must feel right. For example I wouldnt like if my sword made the same sound of clashing steel when attacking a stone golem, a wolf or a slime. Also if u stop fighting for a second and hear the sound of birds and wind makes the world feel alive! Feeling like the world is real is the main point of playing games like these.
5
Comments
Yeah, I know what you mean. There is a bird sound that I have heard in multiple games, and it's rather irritating because it reminds me of a different game.
Walking through a city I would love to hear little bits of conversation/arguments as I'm walking down main street, or when you walk by the tavern you hear music and a lively time inside with glasses clinking and patrons laughing.
Ambient sounds are SUPER important to make the world feel alive and real.
Sounds like a dream... if ashes could achieve that... thinking about it gives me chills
Very much so!
My only problem with this is in previous games where I want to hear the ambient sounds more clearly I've had to crank up the master volume really loud which as well as hurting my ears it annoys the others in my household,
Hopefully there will be separate sliders for ambience and other sound effects.