Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Little suggestion for the environment artist team
uao
Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
I noticed in the alpha footage that the connections of objects to the ground look kinda odd, maybe you could implement something like what is described in this video to make ashes look even more awesome:
https://www.youtube.com/watch?v=JM59HtNlPyU
https://www.youtube.com/watch?v=JM59HtNlPyU
3
Comments
What could really help with those bones is lifting the earth around the foot where the bones touch the floor (Does this make sense?). It's a really natural phenomena but I don't know what it's called - when something has been on the floor for a long time, dirt/earth/sand tends to clump around its base.
Notice I tried to simulate it with the base of the tree on the left - it implies the root system of the tree is there and makes it heaps more believable (if you go outside, you'll notice all many trees raise the earth around their foot)