Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Little suggestion for the environment artist team
uao
Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
I noticed in the alpha footage that the connections of objects to the ground look kinda odd, maybe you could implement something like what is described in this video to make ashes look even more awesome:
https://www.youtube.com/watch?v=JM59HtNlPyU
https://www.youtube.com/watch?v=JM59HtNlPyU
3
Comments
What could really help with those bones is lifting the earth around the foot where the bones touch the floor (Does this make sense?). It's a really natural phenomena but I don't know what it's called - when something has been on the floor for a long time, dirt/earth/sand tends to clump around its base.
Notice I tried to simulate it with the base of the tree on the left - it implies the root system of the tree is there and makes it heaps more believable (if you go outside, you'll notice all many trees raise the earth around their foot)