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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
A feature no one knew they needed
arodicus
Member, Phoenix Initiative, Hero of the People, Alpha Two, Early Alpha Two
A grapple hook like from worlds adrift.
If I could shoot a grapple hook and reel in and out flinging around even if it’s restricted compared to that game I would be ecstatic. Even if it’s only usable in under realm or only on ships or something like that.
It makes sense to have one from an immersion stand point exploring a new world coming from a scientific based society.
How would you feel to have such a feature? If you haven’t seen it look up worlds adrift from YouTube and I’m sure you can find some videos from before the servers shut down.
If I could shoot a grapple hook and reel in and out flinging around even if it’s restricted compared to that game I would be ecstatic. Even if it’s only usable in under realm or only on ships or something like that.
It makes sense to have one from an immersion stand point exploring a new world coming from a scientific based society.
How would you feel to have such a feature? If you haven’t seen it look up worlds adrift from YouTube and I’m sure you can find some videos from before the servers shut down.
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Comments
Personally I actually loved the super freedom of Conan Exiles climbing and I think BDO did a nice iteration of the sliding down slopes things that Conan kind of had too. But free climbing, I could do without. I think if you have some jump mechanics via mounts or class abilities and gliding mounts, I'll be a happy camper.
There are videos, out there. I recall seeing a rogue climb a siege wall.
They want to hide things from us, to exploit these skills (ie. Hiding loot behind a secret passage, tough to get to.), making these classes viable for groups, and not just DPS.
But then the grappling hook should probably be limited to rogue / ranger (or arguably fighter) archetypes. Seeing a full-plated warrior or (supposedly physically) fragile mage/cleric grapple hook just feels wrong.
Yet in that case game balancing comes into question. What should rogue/ranger lose as a trade off for such mobility? Or should every other archetype receive some sort of unique mobility skill? (I remember seeing a mage-ish character levitate herself through a gap to the other side in one of the Ashes videos)
CLICCA QUI PER UNIRTI ALL'ORDINE
No worse than watching someone swimming quite well in plate armor or even full robes (waterlogged robes can be quite cumbersome). I highly doubt they are going to make anyone strip to go undersea so, I don't know.