Voidwalkers wrote: » Reminds me of Ghost of Tsushima. But then the grappling hook should probably be limited to rogue / ranger (or arguably fighter) archetypes. Seeing a full-plated warrior or (supposedly physically) fragile mage/cleric grapple hook just feels wrong. Yet in that case game balancing comes into question. What should rogue/ranger lose as a trade off for such mobility? Or should every other archetype receive some sort of unique mobility skill? (I remember seeing a mage-ish character levitate herself through a gap to the other side in one of the Ashes videos)