Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Thanks
shadiss
Member
I am one of the disillusioned gamers who has been waiting for a game like ashes of creation. Long have I tried and failed since the days of Shadowbane, Lineage 2, and early Archeage to find a game with the fundamentals of what I believe can be an immersive, enjoyable, and lasting game. Archeage failed, Crowfall is failing, Albion online no, and so on and so on. So, I just came here to say thanks for keeping the dream alive.
4
Comments
I'll be honest, it is no surprise at all that those games are failing.
A persistent PvP heavy game is a hard thing to create. You have two or more groups of players, and you send them in against each other. You are then obliged to give the winner a reward from that, which means they are more likely to win the next time.
The problem here is that as developers, you want all of those groups above to stay in your game. Even though you are making it so the group that wins this round will be more likely to win the next round, which makes them more likely to win every successive round, you still need to keep the people that are losing all of those rounds in the game somehow.
This is the key to a PvP game that literally no developer has managed to do yet. This is why Crowfall is the game that it is - and in my opinion that is a poor solution to the problem.
While I seriously hope Intrepid have a plan for dealing with this specific issue, I have yet to see it, or to hear any mention of a possible solution to it.
As such, I personally believe it is too early to say "thanks" in the manner that you are.
However, I personally don't thank people for attempts at things - but if you do that's all good.