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Killboards?

Will kill-boards be a thing? I know they're not allowing any add-ons but I think kill-boards are something that's important for guild siege planning and stuff. Maybe this was already discussed but I missed it.

Comments

  • Killboard? What do you mean?

    Honestly I'd like some sort of ranking system - most PKs, Most Bounty Kills etc.
  • You mean like in a WoW battle ground? A "score board" or sorts?
  • Do you mean a kill feed, like in battlefield? I don't think so. But if you're talking about a killboard like in EVE, I doubt it.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Leader boards maybe?
    Keeping track of kills, deaths, DPS,HPS that kind of stuff. For sieges. Doubt it. The arenas maybe.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • I'm guessing the OP meant something like zkillboard for Eve? (it lists alllllllll the pvp kills happened in Eve Online and associated info, e.g. where did the kill happen, ships & players involved, damage dealt, weapons used, modules fitted on the destroyed ship ... etc. etc.)

    It makes sense for Eve, a space-themed mmo to have these kind of information available, but in Ashe's case (fantasy world setting), it's an immersion breaking thing.
    Why should I know about all the kills that happened 30 nodes away without myself investing a significant amount of time scouting there? spy magic?

    (somewhat off-topic) Speaking of information availability, it might be interesting if a node's player-government gets access to some sort of local statistics (e.g. number of combat kills & murders (corruption kills) happened within zoi, amount of economic activity, what kinds of goods were sold on the market ... etc. etc.). That would probably provide even more incentive for players & guilds to participate in politics and compete for power.
  • Paint4bloodPaint4blood Member, Alpha Two
    edited May 25
    I'm guessing the OP meant something like zkillboard for Eve? (it lists alllllllll the pvp kills happened in Eve Online and associated info, e.g. where did the kill happen, ships & players involved, damage dealt, weapons used, modules fitted on the destroyed ship ... etc. etc.)

    It makes sense for Eve, a space-themed mmo to have these kind of information available, but in Ashe's case (fantasy world setting), it's an immersion breaking thing.
    Why should I know about all the kills that happened 30 nodes away without myself investing a significant amount of time scouting there? spy magic?

    (somewhat off-topic) Speaking of information availability, it might be interesting if a node's player-government gets access to some sort of local statistics (e.g. number of combat kills & murders (corruption kills) happened within zoi, amount of economic activity, what kinds of goods were sold on the market ... etc. etc.). That would probably provide even more incentive for players & guilds to participate in politics and compete for power.

    Yes I did mean that with killboards from Eve online. I don't think it will be immersion breaking at all. Do you think enemy guilds will care about "immersion" when they're taking your nodes?

    Only PvE'ers care about immersion, but everyone else wants as much information as they can get in order to win.
    If I'm going to attack someone, I want to know what kind of player classes they have and how many of each. What kind of gear do they have? In their last battles, did they win or lose? All that information matters when engaging the enemy, even in a video game. In PvP, immersion does not matter
  • Individuated SoulIndividuated Soul Member, Alpha One, Alpha Two, Early Alpha Two
    edited May 25
    There are different types of immersion. One is to the world, and the other is to the game itself. If having a killboard is fun and makes people more immersed in the game then why not.
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  • DepravedDepraved Member, Alpha Two
    I'm guessing the OP meant something like zkillboard for Eve? (it lists alllllllll the pvp kills happened in Eve Online and associated info, e.g. where did the kill happen, ships & players involved, damage dealt, weapons used, modules fitted on the destroyed ship ... etc. etc.)

    It makes sense for Eve, a space-themed mmo to have these kind of information available, but in Ashe's case (fantasy world setting), it's an immersion breaking thing.
    Why should I know about all the kills that happened 30 nodes away without myself investing a significant amount of time scouting there? spy magic?

    (somewhat off-topic) Speaking of information availability, it might be interesting if a node's player-government gets access to some sort of local statistics (e.g. number of combat kills & murders (corruption kills) happened within zoi, amount of economic activity, what kinds of goods were sold on the market ... etc. etc.). That would probably provide even more incentive for players & guilds to participate in politics and compete for power.

    Yes I did mean that with killboards from Eve online. I don't think it will be immersion breaking at all. Do you think enemy guilds will care about "immersion" when they're taking your nodes?

    Only PvE'ers care about immersion, but everyone else wants as much information as they can get in order to win.
    If I'm going to attack someone, I want to know what kind of player classes they have and how many of each. What kind of gear do they have? In their last battles, did they win or lose? All that information matters when engaging the enemy, even in a video game. In PvP, immersion does not matter

    damn u replied almost 4 years later to your own thread T_T

    anyways id prefer a board without past information. i don't want people to know I had the most heals or kills, they just gonna target me...they should be able to figure out who is doing well during the battle and change strategy and kill that person.

    same with classes. I'm ok seeing whats in my team but not in the other team. figure it out during the fight.
  • oOKingOooOKingOo Member, Alpha Two
    There shouldnt and there probably wont as it would make systhems like bountyhunting completely useless.
    For the empyre !!!
  • ApokApok Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I like these in survival games that are smaller and more compact but I don't think they would be good for an MMO, too easy to take advantage of if you're a regular player and knows whose who, and their routines; you can easily track certain progress around the world. Or what some people/groups might be up to out in the world.

    Now for me this would be a completely legitimate strategy but the issue lies in breaking the immersion of having this big world to play in when you have something giving up global information like that.
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    I'm not a fan of boards and other similar information displays.

  • RocketFarmerRocketFarmer Member, Alpha Two
    System generated kill board, no.

    A local kill board where players/groups can brag about who they killed or to post PVP challenges, yes.

    And what are bards for if not passing this onto the rest of the world?
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