Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Killboards?
Paint4blood
Member, Alpha Two
Will kill-boards be a thing? I know they're not allowing any add-ons but I think kill-boards are something that's important for guild siege planning and stuff. Maybe this was already discussed but I missed it.
0
Comments
Honestly I'd like some sort of ranking system - most PKs, Most Bounty Kills etc.
Keeping track of kills, deaths, DPS,HPS that kind of stuff. For sieges. Doubt it. The arenas maybe.
It makes sense for Eve, a space-themed mmo to have these kind of information available, but in Ashe's case (fantasy world setting), it's an immersion breaking thing.
Why should I know about all the kills that happened 30 nodes away without myself investing a significant amount of time scouting there? spy magic?
(somewhat off-topic) Speaking of information availability, it might be interesting if a node's player-government gets access to some sort of local statistics (e.g. number of combat kills & murders (corruption kills) happened within zoi, amount of economic activity, what kinds of goods were sold on the market ... etc. etc.). That would probably provide even more incentive for players & guilds to participate in politics and compete for power.
Yes I did mean that with killboards from Eve online. I don't think it will be immersion breaking at all. Do you think enemy guilds will care about "immersion" when they're taking your nodes?
Only PvE'ers care about immersion, but everyone else wants as much information as they can get in order to win.
If I'm going to attack someone, I want to know what kind of player classes they have and how many of each. What kind of gear do they have? In their last battles, did they win or lose? All that information matters when engaging the enemy, even in a video game. In PvP, immersion does not matter
damn u replied almost 4 years later to your own thread T_T
anyways id prefer a board without past information. i don't want people to know I had the most heals or kills, they just gonna target me...they should be able to figure out who is doing well during the battle and change strategy and kill that person.
same with classes. I'm ok seeing whats in my team but not in the other team. figure it out during the fight.
Now for me this would be a completely legitimate strategy but the issue lies in breaking the immersion of having this big world to play in when you have something giving up global information like that.
A local kill board where players/groups can brag about who they killed or to post PVP challenges, yes.
And what are bards for if not passing this onto the rest of the world?