Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Subscription or F2P

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Comments

  • KreedKreed Member, Alpha One, Alpha Two, Early Alpha Two
    Absolute no to free to play model or trials. The amount of issues they bring to games is not worth the time or effort to have them.

    To hell with the Curs who want everything for free and do nothing to earn their way in life. As it has been stated before it will keep the Riff Raft out, well at least help to keep them at a low populace.

  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    I would be okay with trials as long as they are:
    1. in a small training room like dojo to test out the gameplay
    2. cant whisper/trade/interact with any other account
  • I dont think is a big issue. I never really liked the subscription model but if this is what the devs think is best i have no problem throwing 15 bucks a month. Basically a bigger order from mc donalds
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  • PandiumPandium Member, Settler, Kickstarter
    Up to lvl 10 and restrict trade and all chats except local. Then, what about possible queue?
  • BobzUrUncleBobzUrUncle Member, Alpha Two
    No F2P.
  • No F2P.

    Did you read the post?
  • BobzUrUncleBobzUrUncle Member, Alpha Two
    edited September 2020
    stolyaR wrote: »
    No F2P.

    Did you read the post?

    The title asks: Subscription or F2P
    I answered.

    And F2P is not worth what it costs.
  • Hurf DerfmanHurf Derfman Member
    edited September 2020
    stolyaR wrote: »
    TAKE IT EASY!!! I'LL PAY THE SUBSCRIPTION NO MATTER WHAT!!!
    BUT.

    I think It can be an issue for many people to start paying from day one without actually touch and feel the game.
    (I know I know you don't need to buy the game and its huge but still.....)

    I think DEVS must think of many different ways to drag people in.
    Like:

    "Free Saturday":
    Try to catch gamers while they at home and give them the opportunity to get into the game.
    If they will like it they will subscribe.

    "Play free until level 10 or 15 with restrictions on trade and chat":
    In that case people will start, create an character, see and feel the game.
    After that they will have something in AoC world that can bring them back any time.

    "Watching AoC streams gives you a key to try the game for 3 days"
    (Valorant developers did something like that)
    (limited amount per Twitch account)"

    After that you can give them:
    "Watching AoC streams gives you some tokens to extend the subscription period.
    (limited amount in month per account)"

    "Friend invite reward":
    That idea taken from real world head hunters.
    Once you inviting a friend and he gets he gets one month or less of free play time.
    After his grace period if he stays in the game you as a inviter gets a extension of you subscription for every 10 level your friend gets.

    "Pay subscription with in game currency"
    Cons: Paying sub with ingame currency heavily encoureges RMT which we can agree is really bad.

    I really want Ashes of Creation to succeed!!!
    I don't want to see another ambitious project to disappear
    (like Wildstar they also started with subscription and after that turn to F2P but it was too late and we all know where they are now.)

    Please share you ideas guys of how to bring more people in and make AoC a huge game.

    Ahoy there fellow Carpenter, rest easy friend there's no box price just a subscription price. I'm not saying you're ideas are bad but damn it man let this thing breathe and come out first. 😆😉
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