I remember talking to my brother about Planet Side 2. He adopted the name "Tactical Command" because of all the tactical (cool) things his character's role offered in the process of the massively multiplayer PvP system of this game. He did a lot of intel/ reconnaissance which is defined as the exploration of an area to gain information. An example of recon is a visit across enemy lines to scope out the enemy positions. I'm excited about the capture points etc that have been talked about for Ashes of Creation. I'm hoping even more immersive tactical behaviors/tasks/roles are implemented in the capture/defense of objectives like castles. Maybe slipping behind enemy lines hours/days before siege to set up something that benefits the assaulters etc. etc.. My ideas are currently a bit simple to me, so I've been impressed with the AC Team's creativity and vision. The Ashes of Creation team has something of value developing. bravo