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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Melee Skills-Idea: Attack chains
MisterTeatime
Member
What are your thoughts on attack chains? I really liked it in other games when you had - for instance - an opener, a mid-tier attack and a powerful "finisher". The longer the chain, the more powerful the attacks get. There could be requirements like postitionals, dodge/evade or pre-block/parry or something like that to start that chain. For AoC, i could see this for melee action skills, would make melee fights more challenging and rewarding if implemented right into the balance.
Example: The Parry chain is a very effective 3 part chain, with the last in the chain proc’ing a long duration stun. If you can pull this off it can be devastating as the long stun allows you to move into postion for a side chain and start that as a follow-up. This is most effectively used in PvE as mobs are predictable. But the opportunity to pull this off in a PvP encounter is very tempting, and the reward would be high if it works.
Example: The Parry chain is a very effective 3 part chain, with the last in the chain proc’ing a long duration stun. If you can pull this off it can be devastating as the long stun allows you to move into postion for a side chain and start that as a follow-up. This is most effectively used in PvE as mobs are predictable. But the opportunity to pull this off in a PvP encounter is very tempting, and the reward would be high if it works.
“Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”
Terry Pratchett
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Comments
You had skill chain starters, who then branched out in two different directions (cc or dmg; aoe or single target).
A good Gladiator could juggle an enemy for 15sec in the air for example.
AION skillchain were great. Too it didn't have any lateral movement and basically you hit each others faces while rooted in place.