vmangman wrote: » The only way this would work is if you indeed set a hard time cap for some servers, but let’s be serious... that is probably the worst MMORPG suggestion I’ve ever heard.
vmangman wrote: » What you will have happen is that hardcore players (people who play a lot) will play on “casual” servers and get the easy node leadership (on some node types) because they simply play more than everyone else... it’s very clear that this wouldn’t work.
FuryBladeborne wrote: » OP, Steven has made the comment that in other MMO's, everyone receives a participation trophy and that that is not his intent in Ashes. In Ashes, you will not be coddled. You will have to earn things. Exclusivity will exist in many ways. If you did not earn something and the time to earn it is past, it is gone. As applied to your idea, if a player does not put in the time to have as much influence over the world then that time was missed.
Azeem wrote: » Since crafting is going to be such a huge part of this game and alot of casual players gather/craft alot that will definitely impact everyone. Not saying they're the only 1s who gather/craft but with a game thats very reliant on community, I don't think splitting up the player base is a good idea.