Hammerhorn wrote: » Hrmmm, ok well thank you for the info Bricktop and unfortunately that does burst my bubble. I can’t tell ya the name of any open world boss I’ve ever fought in any game over the years because they were forgettable and easy unless it was a EQ2 open world boss then it was a Zerg lag fest. Raids that took months of practice training and preparation have always been my gaming high because the feeling after killing something like that with your team just nothing compares. GW2 had awesome pvp tower siege combat that felt very rewarding but without high end raiding mmos won’t hold my attention as long as they could.
Hammerhorn wrote: » Cross platform play - This is a must for me , I played EQ2 for years and burnt out my wrists now I’m controller exclusive. To garner the player base your looking for your gonna need PS5 and Xbox next players. The next gen consoles coming out are better than most computers out in the wild currently and are going to be way more affordable. I’ve raided for years on FF14 on PS4 with others playing on PC this should be your goal. You need to throw your hat in the ring with these consoles even if it cost you a little money.
Hammerhorn wrote: » Tools for Guild Leaders- If your the commander of this game guild leaders are the Captains. Ways to track DKP , Attendance , organize, send mass information, player created books that you can post the rules of your guild all are ways for me to help coordinate players. I’ve had people from every guild I’ve ever ran thank me for the effort I’ve put into taking their gaming experience to the next level, help me help you. Raid Team Size- I’ve ran a 24 man raid guild 5 days a week that was 3rd in the world for content cleared at one point in my gaming career and I can tell you I’m completely over that lol. It is a nightmare to organize that many schedules and lives to play at that high tier of play it consumed me! In the same breathe nothing in gaming has been more rewarding. Please keep raid sizes a maximum of 12 for instanced raid content. I’ve never enjoyed open world bosses because either they were a brainless Zergfest or The competition between Guilds fighting for control over a world boss destroyed the ability to learn or teach raiders how to clear. Raid loot- Please for the love of god don’t make raid leaders be auctioneers. I’ve handed out so much loot over the years I’m completely sick of it. Having to track attendance or DKP points to divide up gear to players puts a leader directly in the path of anomosity. Make Raid loot fool proof , everyone gets a drop or a token or both don’t make leaders shoulder the burden of micromanaging loot for everyone.
Hammerhorn wrote: » Dps meter- I’ve seen and heard both sides and I’ve always used them , they are a tool that helps leaders create a successful situation. If you guys don’t make fights that have a enrage mechanics then I would say we don’t “need” dps meters, but if you make fights that require a certain amount of DPS to clear and we can’t figure out who is holding the team back from a clear because of sub par performances then how can we ever fix the situation. I’ve been able to take low dps players and turn them into our top dps by talking with them about rotations and showing them their damage. If you guys make content that say this dragon will explode in 10 mins and if you don’t have enough dps then everyone dies and you tune the fight so tight that zero mistakes can be made from 12 players and we wipe night after night after night with 11 players fighting perfectly and one player not up to par how is it fair to the 11 players if they have no way to address the problem? A good leader will work with people but we only know what we know and if we can’t pin point a problem how can we help anyone? Knowledge is power what we do with that knowledge makes us good or bad don’t make that choice for us because your afraid we will make the wrong choice. I would be fine with personal meters or dummy’s like FF14 does or content that doesn’t have enrage mechanisms.
Hammerhorn wrote: » Well Met , This AoC game your developing has peaked my interest! I have been a raid leader for almost 20yrs in various games , I’m the guy who gathers people together ,organizes and trains people to clear the top content in a game. There’s not a lot of people who take on this role and responsibility and even less who are actually successful. I have tens of thousands of hours invested in the top MMO raid scene so please take some of my knowledge, hopes and wishes for this game. Cross platform play - This is a must for me , I played EQ2 for years and burnt out my wrists now I’m controller exclusive. To garner the player base your looking for your gonna need PS5 and Xbox next players. The next gen consoles coming out are better than most computers out in the wild currently and are going to be way more affordable. I’ve raided for years on FF14 on PS4 with others playing on PC this should be your goal. You need to throw your hat in the ring with these consoles even if it cost you a little money. Tools for Guild Leaders- If your the commander of this game guild leaders are the Captains. Ways to track DKP , Attendance , organize, send mass information, player created books that you can post the rules of your guild all are ways for me to help coordinate players. I’ve had people from every guild I’ve ever ran thank me for the effort I’ve put into taking their gaming experience to the next level, help me help you. Raid Team Size- I’ve ran a 24 man raid guild 5 days a week that was 3rd in the world for content cleared at one point in my gaming career and I can tell you I’m completely over that lol. It is a nightmare to organize that many schedules and lives to play at that high tier of play it consumed me! In the same breathe nothing in gaming has been more rewarding. Please keep raid sizes a maximum of 12 for instanced raid content. I’ve never enjoyed open world bosses because either they were a brainless Zergfest or The competition between Guilds fighting for control over a world boss destroyed the ability to learn or teach raiders how to clear. Raid loot- Please for the love of god don’t make raid leaders be auctioneers. I’ve handed out so much loot over the years I’m completely sick of it. Having to track attendance or DKP points to divide up gear to players puts a leader directly in the path of anomosity. Make Raid loot fool proof , everyone gets a drop or a token or both don’t make leaders shoulder the burden of micromanaging loot for everyone. Dps meter- I’ve seen and heard both sides and I’ve always used them , they are a tool that helps leaders create a successful situation. If you guys don’t make fights that have a enrage mechanics then I would say we don’t “need” dps meters, but if you make fights that require a certain amount of DPS to clear and we can’t figure out who is holding the team back from a clear because of sub par performances then how can we ever fix the situation. I’ve been able to take low dps players and turn them into our top dps by talking with them about rotations and showing them their damage. If you guys make content that say this dragon will explode in 10 mins and if you don’t have enough dps then everyone dies and you tune the fight so tight that zero mistakes can be made from 12 players and we wipe night after night after night with 11 players fighting perfectly and one player not up to par how is it fair to the 11 players if they have no way to address the problem? A good leader will work with people but we only know what we know and if we can’t pin point a problem how can we help anyone? Knowledge is power what we do with that knowledge makes us good or bad don’t make that choice for us because your afraid we will make the wrong choice. I would be fine with personal meters or dummy’s like FF14 does or content that doesn’t have enrage mechanisms. I’m really hopeful for this game , I’ve only touched on the biggest things that have impacted my life as a raid leader, I love challenge and nothing compares to defeating hard content with a well oiled team of sweaty raiders. If you ever want to pick my brain deeper just PM me I’ve played over 10k hrs on Everquest 2 and over 7k hrs on FF14 as my two main MMOs all for the raid content , GW2 was my favorite pvp versions though. I will be watching with hopeful eyes the team aspect in this game is what draws my attention, building a community of adventures that help each other its awesome keep up the good work.