Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Player made points of interest?
Stryta
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Just an idea/question i was thinking about while watching some streams.
Is or will there be something that players will be able to put down in the world, say like a camp, pillar, sign ect. that will provide buffs or boosts? So like i would put down a campsite that would either heal or provide a temporary buff (crafting, XP gain, speed, ect.) to players that access it or are around it.
It could be tied to a skill, so the higher the skill the better the site (different level buffs, the ability to teleport back to the nearest town. things along that line). In addition the site would have a timer, durability, ability to be attacked by mobs so that they where never around forever as well as a radius to avoid spam/griefing. Players or owners would have to maintain the site with common materials to keep it around.
What are your opinions?
Is or will there be something that players will be able to put down in the world, say like a camp, pillar, sign ect. that will provide buffs or boosts? So like i would put down a campsite that would either heal or provide a temporary buff (crafting, XP gain, speed, ect.) to players that access it or are around it.
It could be tied to a skill, so the higher the skill the better the site (different level buffs, the ability to teleport back to the nearest town. things along that line). In addition the site would have a timer, durability, ability to be attacked by mobs so that they where never around forever as well as a radius to avoid spam/griefing. Players or owners would have to maintain the site with common materials to keep it around.
What are your opinions?
0
Comments
Have you read the wiki on freeholds?
https://ashesofcreation.wiki/Freeholds
I'm not saying; same games. Just saying.
Something like; building a shrine, in the middle of the woods, or a statue. Just because, no other purpose. Well, maybe buffs or heal, for a coin. What ever.
Just funny thoughts. I want a core game, first. 😁
i see that. something more like passing through so you wouldn't have any reason to spend a lot of time there. Walk by, get the buff, continue on your way. something that would help but would also be kinda insignificant
if not a skill maybe something like the monster coin system. it could be an uncommon drop with different tiers/abilities.
but i agree, core game first