Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
How does the communities tie in together - node citizens and guilds?
truelyyy
Member, Alpha One, Alpha Two, Early Alpha Two
Hello everyone! My question is wondering about how players will work together for goals, objectives etc. The thing that I believe can make or break this game is making different communities of players work together for communal targets, goals and events rather than being solely focused on individual gain which ofc will still be a part of the game. From what I can tell there will be guilds just like any other MMORPG which will gather players together which will be the main social place for groups of people on discord etc. I'm just wondering how groups on players in guilds will interacts with map control and nodes - will they all be citizens of the same node or just any node in the whole castle region? Also how will the other areas affect guild members i.e. which religion they pick and social organisation - thieves / trade etc. How will this play into working together with your guild friends, are you enticed to be part of the same organsiations or best to have a variety? I'd be interested on people's thoughts as I think this is where the game can be truly unique in terms of map strategy, group goals making it more interactive between people rather than just doing everything solo.
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Comments
time to theorycraft , interesting about the pledge haven't heard of that before!
U.S. East
Sometimes you will want to do things as a guild, like dungeons and things that involve guild freeholds (like crafting and questing), but other things will be more for node citizenship, like node quests, caravans, and sieges.
There are also religious type events, like questing and espionage type stuff, but we really don't know much about religion stuff yet.
So overall, there will be many gameplay options that will involve many different player groups, and this will lead to the mingling which I think OP is talking about.
Outside of guild play, I think a lot of whether a community succeeds or not will come from the mayor. The mayor could help dictate the town's direction, or even open up community gathering times to discuss what people should work on. I'm also hoping for a town bulletin board system that will keep folks on the same page even if they're not on when the mayor is. Should be really interesting! There definitely will be some really tight nit communities that work well together, and vice versa.
Read the comic here!