Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Question and thoughts on repairing gear
darthaden
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I know Steven has said multiple times that repairing gear. Will require materials instead of just gold but what kind of material costs can we expect as tier levels go up? I'm hoping costs go up significantly as you move onto higher level gear.
My hope is itll be something along these lines
Common item roughly 5g in mats to repair
Rare item 20g in mats to repair
Epic item 100g in mats to repair
Legendary item 1,000g to repair.
Having a significant cost as gear tier increases would keep lower quality gear relevant even in late game. That 1,000g repair bill may be worth it for a castle siege or a legendary boss raid but players would probably think twice about using their legendary gear when they go out to kill deer for meat. Green gear would be more then enough to handle this simple job.
This would help keep the market from simply being overrun with low level mats that absolutely nobody wants a year after release.
My hope is itll be something along these lines
Common item roughly 5g in mats to repair
Rare item 20g in mats to repair
Epic item 100g in mats to repair
Legendary item 1,000g to repair.
Having a significant cost as gear tier increases would keep lower quality gear relevant even in late game. That 1,000g repair bill may be worth it for a castle siege or a legendary boss raid but players would probably think twice about using their legendary gear when they go out to kill deer for meat. Green gear would be more then enough to handle this simple job.
This would help keep the market from simply being overrun with low level mats that absolutely nobody wants a year after release.
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Comments
It is unlikely it will take 1000g to craft a Legendry. Therefore, if repair costs are higher than creation costs I would just build a new item and not repair the old item.
Edit: Steven even stated he doesn't want inflated repair like gold costs which spiral in obscene ways.
If an item requires a certain mat to make, it only makes sense that those mats are needed for repairs, of that item.
Just having a gold repair machine is just lazy development, imo. Mats are a driving force, for the economy, and employs more crafters.
If more then 20% of the playbase have legendary equipment, then the devs did something wrong.
Personally im hoping that you need mats of the same rarety to repair your gear.
So epic mats for epic weapons and legendary mats for legendary weapons.
After a year or two any serious player will be equipped in legendary gear based off what we already know. They already said gear will not be soul bound and can be sold on the market. After a year the hardcore raiders will have gotten multiple drops and will be selling their extra gear on the market to the highest bidder.
See my other thread
Gray shards very common open world drop
Green shards rare open world drop, very common dungeon drop
Blue shards rare dungeon drop, very common dungeon boss drop.
Yellow shards rare dungeon boss drop, very common raid trash drop.
Orange shards rare raid trash drop, common raid boss drop.
Since nothing in Ashes is soul bound a non raider can still buy orange shards off the market but they'll come at a significantly more expensive price point then a gray shards based on their rarity and difficulty to obtain
If these orange and yellow shards were on the top of a player corpse loot table it could make things interesting....