Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Artisan Classes Respec?
Khayroh
Member
Quick question, that didn't have an answer in the Discord and may not even have an answer here, but I thought it'd be worth a shot. Will we be able to respec our artisan classes, especially the class in which we have mastery? For example, if I wanted to have mastery in gathering ore so I can sell it and make a lot of money early game, and then respec once I'm rich enough to start crafting things I find interesting like animal husbandry. I see pros and cons to both sides, so I understand if it's a decision that hasn't been made yet. Regardless, keep up the good work!
0
Comments
In the Wiki you can find the following:
"Players can dabble in all professions at a "beginners" level before they decide to master a particular pathway."
and
"It is possible to master multiple professions (but not all) within a parent artisan path, but this will be a long and labor intensive feat, requiring many resources."
Hope that helps
that does help, thank you!
The other question is how much can the player advance in the artisan path which he/she not master in?
furthermore, the reason of not being able to master in multiple skill tree (artisan path) is due to skill points spending limit OR system will lock the other skill tree progression after player advance to certain level in one of the skill tree?
It would be nice if we could choose within a tree to specialize in parts of the artisans job. Like a sword forging master or dragon hide specialist for tanning.
Might it just be a "Pick a path as you level it - once you hit a certain level, the path choices open up." sort of thing?
Else developer won't able to limit the progression in all artisans' path if it share the archetype skill points, because that will enable players to spend all skill points in artisan path and create a artisan specialized character.