Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Class Advancement Rituals and Mastery Ceremonies
maouw
Member, Alpha One, Alpha Two, Early Alpha Two
A story element I've always loved in games are the ceremonies and challenges where you have to prove yourself capable of greater power before you can have access to it: coming of age challenges, proof of mastery, etc.
Is it just me?
I find when new mechanics become available just because I levelled, they're not as valuable compared to things I had to overcome to earn access to.
In AoC, I imagine hitting level 25 to be a coming-of-age moment, requiring you to seek the approval of the gods to grant you the ability to augment <-- with a reasonably difficult challenge (which you might need to attempt ~3 times if you're not careful)
And again at level 50, as a capstone to your progress and veneration of unlocking exclusively end-game content.
I like to compare it to our car license exams - it sucks to fail, but when you finally get your license you wanna drive everyone everywhere. (I dunno how strict the tests are in other countries - in Sydney not many people pass first try)
Is it too early to talk about this?
Is it just me?
I find when new mechanics become available just because I levelled, they're not as valuable compared to things I had to overcome to earn access to.
In AoC, I imagine hitting level 25 to be a coming-of-age moment, requiring you to seek the approval of the gods to grant you the ability to augment <-- with a reasonably difficult challenge (which you might need to attempt ~3 times if you're not careful)
And again at level 50, as a capstone to your progress and veneration of unlocking exclusively end-game content.
I like to compare it to our car license exams - it sucks to fail, but when you finally get your license you wanna drive everyone everywhere. (I dunno how strict the tests are in other countries - in Sydney not many people pass first try)
Is it too early to talk about this?
I wish I were deep and tragic
8
Comments
https://knightsofember.com/forums/members/winner909098.54
Just kidding xD it would be amazing to have secondary archetype quest - or even a chain quest, but I would not stop the player from gaining experience. Rather the quest should be difficult enough so that you cannot complete it on your own at that level, but you would need others to help you do at least the finishing part.
― Plato
However these quests will never be a true challenge, because this is intended for all players to complete with relative ease and to further their character identity. The true challenging stuff should be at max lvl when you already have secondary archetype and it should be some challenge to unlock your most powerful augments.
― Plato
Reminds me of unlocking the secondary professions in Guild Wars, completing the different trials in the Elona Desert.
They dont need to be challenging, i just dont think that this type of quest would be as fun with friends, especially since they wouldnt get anything from helping you if they arent the same class. It should be an epic solo Journey to unlock your full class. Since as you said the most challenging content should be at endgame, and all of those are done with parties, i dont see the need for a class quest to be done with others.
― Plato
I bet you that would spawn a few guilds from the people who tried to help each other advance.
It could even play into AoC's mentoring system.
press z ... Congratulation now you are the hero of the world, champion of the city and master of war ... you got all this amazing powers .. now go away from me.
Achievement : LvL 25 reached .
I don't think anybody like this at all. Sure, for each great power-up you receive the game should introduce a skill test and some lore to the character. The lore is important.
An example for me is the Druid in classic WoW, when you need to compleate a quest to get your druid powers , that's amazing becouse you work to get your class feature, to build the class, it's not automatic, and doesn't break your immersion by telling to you:" hey it's a computer and not a living world".
In AoC i immagine the player having to go to an npc of a certain Class to get your challenge for the secondary class. It's simple and effective.
One of the good things about the older mmorpgs is that you need to seek for your spells and ability, or simply buy them, but now your set of skills only depends on your level.
In the past your level was not the direct reason of your power, it just served for the most as a restriction for items and spells to be used.
I would not be apposed to the idea that 50 lvl naked and lvl 1 naked deal max 5times different damage. I dislike overblown power scaling where you get quickly into thousands. Personally I would be glad if first hits above thousands can come with endgame gear.
The most impactful perception of player power comes from critting the most damaging ability the player has. It is literally intoxicating when you crit for a new highest amount.
― Plato
Forced grouping in MMO is the best thing in this genre, I am not saying that you cannot do anything solo. All I want is that even when leveling that many powerful powerups like unlocking secondary archetype would be only beneficial to have locked behind group effort.
You want that thing that powers you up immensely? Then get a friend to do it
― Plato
They were hard, forced you to group up some times, and rewarded you with cool gear/spells.
I will always love you Ritual of Doom.
I would like to see something along these lines that makes sense the The Ashes world. Want Cleric for your second find the trainer and do a smallish quest of some sort. I like this better then Ding grats you hit 25 what second archetype would you like to pick.
Not held emotionally captive either way just make it more challenging/ fun for me.
― Plato
Edit: Age of Conan did a good job of weaving story and character progression together if memory serves me. Of course, 9 times out of 10 you'd select Damage Increase as the reward but Ashes will have different rewards anyway.