mcstackerson wrote: » If by habilities you mean abilities
mcstackerson wrote: » but they will have augments that can be put on your class abilities to change them in some way.
mcstackerson wrote: » I don't think we have even gotten an example of one.
Sholer wrote: » How bad. I really want to know what race is the best for the mix/max Necromancer.
Damokles wrote: » Racial Things: Racial Augments for your abilities. Racial Seed Character stats, a lvl1 Elf will have different stats then a lvl1 Drawf. Racial Mounts. Example for what Racial Augments could be: A Human could have the augmentation to buff all other party members with a warcry on his abilities. (Because Humans are always depicted as multiplying like bunnies, and they always stick together) A Tulnar could have the augmentation to add damaging aura effects to his abilities. (Because they maybe absorbed some of the Corruption and can release it)
Kneczhevo wrote: » Damokles wrote: » Racial Things: Racial Augments for your abilities. Racial Seed Character stats, a lvl1 Elf will have different stats then a lvl1 Drawf. Racial Mounts. Example for what Racial Augments could be: A Human could have the augmentation to buff all other party members with a warcry on his abilities. (Because Humans are always depicted as multiplying like bunnies, and they always stick together) A Tulnar could have the augmentation to add damaging aura effects to his abilities. (Because they maybe absorbed some of the Corruption and can release it) Tulnar we're not affected by corruption, their mutations were caused by generations of crossbreeding and inbreeding. Perhaps a taboo curse? Bunnies 😄