Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Sea Content
shadiss
Member
This game has a lot to offer, and I really want it to succeed. I am afraid that it is a little over-ambitious and might not make it through to release - does anyone else feel that way? I thought a good way to concentrate on some of the core mechanics and systems would be to release the sea content (i.e. ship warfare and exploration) for a later release after a full release of the land-based content. Has this ever been mentioned or discussed before - and is it a good or bad idea?
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Comments
The main thing that's abated that for me is that they do seem to have a very clear idea of what they want and they haven't been afraid of scrapping things they think won't work. Take combat for example, Steven has said that they really think they can make the hybrid system work, but if throughout the Alphas and Betas that turns out to not be the case they're not afraid of scrapping and reworking it to ensure it's polished.
Intrepid seems to be wholly on board w/ the "ready when it's ready" mindset and taking into consideration that what we've seen so far on the streams is what most MMOs would release w/ I'm inclined to believe them.
I thought this was about sea cucumbers.
What you will realize is that a lot of the "Sea-Content" is players destroying each other on the open waters. Its great, literally some of the best open world game play I have seen in my life. Just give players the tools to have fun, put some resources out there for them to fight over. Done.
The mistake that is often made is when MMOs try to over manage or over think these things. With cringe quest lines and water based story arcs, and dumb restrictions. There needs be no quests or NPCs related to the system at all.
This is my personal feedback, shared to help the game thrive in its niche.
+1 this pretty much.
For example an open world dungeon that you have to fight with ships in.
A lot would come for the loot but limited space and spawns inside means a lot of Ship to ship pvp.
Hell i could even be a treasure chest that spawns at a set time but takes 30 seconds to open.
If it has anything useful inside, then people will come over and try to trash everyone else.
I just hope that all ships follow the caravan option. ( no corruption for attacking them)
yes it does extend