Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Just wanna get my ideas out there for a dungeon
LonelyThylacine
Member
So like, there is under water stuff so it would make sense to have a under water dungeon
ive had this idea for a couple of days now so like yeah
so first how to get too it, its located at the bottom of the ocean in a cave, this cave you have to swim through it and then you come to a pocket of air where most of the dungeon is.
When you first get inside the cave there are little fish bottom feeders that will nibble at you (they aren't really that much of a threat). Then as you get deeper in the cave you get to the real mobs, transparent white eyeless fish and crabs (fun fact look up cave fish there cool as fuck also cave crawdads are cool too). These will attack you though there aren't many of them they are simi hard to beat. After you make it past them, you enter the air pocket part of the cave, its really shiny in the since that there are gold heaps and fishhooks, trash, and other shiny junk that collectively gets more and more dense the farther you go into the cave.
At this point there will be transparent white crabs, these crabs are similar to the ones in the water but more bulkier, stronger and also jewel embezzled. After combing though the cave system following the trails of junk you find the final boss.
The final boss is a huge dragon sized hermit crab with a white flaky body and simi transparent skin with shields mounted on its left claw, and riches beyond imagining making up its shell (ik the Mona vibes I swear to fucking god i also banged my head against my desk when i remembered there was already a coconut crab with gold on its back). As you kill it, its becomes more and more fast, in its gold and junk filled chambers, as you chip away at its shell you start to do more damage too it but its more aggressive and faster making it more of a challenge.
Loot: Once you kill the crab you may get a chance to collect fragments of its shell, if you combine the fragments of the shell with other stronger metals you can create a legendary crab set of armor, but its very risky, if you add the wrong mats. to it, you may make a weaker version of this armor that's only as decent as steel armor, but even to make the strong armor you have to collect a decent amount of these fragments
Anyway that's only what I would like to see/think would be cool in the game
ive had this idea for a couple of days now so like yeah
so first how to get too it, its located at the bottom of the ocean in a cave, this cave you have to swim through it and then you come to a pocket of air where most of the dungeon is.
When you first get inside the cave there are little fish bottom feeders that will nibble at you (they aren't really that much of a threat). Then as you get deeper in the cave you get to the real mobs, transparent white eyeless fish and crabs (fun fact look up cave fish there cool as fuck also cave crawdads are cool too). These will attack you though there aren't many of them they are simi hard to beat. After you make it past them, you enter the air pocket part of the cave, its really shiny in the since that there are gold heaps and fishhooks, trash, and other shiny junk that collectively gets more and more dense the farther you go into the cave.
At this point there will be transparent white crabs, these crabs are similar to the ones in the water but more bulkier, stronger and also jewel embezzled. After combing though the cave system following the trails of junk you find the final boss.
The final boss is a huge dragon sized hermit crab with a white flaky body and simi transparent skin with shields mounted on its left claw, and riches beyond imagining making up its shell (ik the Mona vibes I swear to fucking god i also banged my head against my desk when i remembered there was already a coconut crab with gold on its back). As you kill it, its becomes more and more fast, in its gold and junk filled chambers, as you chip away at its shell you start to do more damage too it but its more aggressive and faster making it more of a challenge.
Loot: Once you kill the crab you may get a chance to collect fragments of its shell, if you combine the fragments of the shell with other stronger metals you can create a legendary crab set of armor, but its very risky, if you add the wrong mats. to it, you may make a weaker version of this armor that's only as decent as steel armor, but even to make the strong armor you have to collect a decent amount of these fragments
Anyway that's only what I would like to see/think would be cool in the game
1
Comments
if i were to design something like that maybe a hoard of skeletons with weights shackled to there feet like they were thrown off the ship