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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
corruption debuff idea?
Gankez
Member, Alpha Two
how about a compromise? instead of nerfing the red's stats and gimping their character.. make it so when youre corrupted you are just straight full drop. thats a heavy penalty but one that reds are use to bearing. it makes bounty hunting extremely profitable, its a huge penalty on reds but it doesnt prevent us from playing the way we like to play it. however it will be enough of a hit to deter the vast majority of most people from doing it.. which will make it so the game isnt a gankfest
bad guys are important.. noone wants to have their game destroyed but it adds a much more dangerous aspect to the game when you have reds.. im just saying we should be able to play the game the same as anyone else.. not get nerfed for it ;\
bad guys are important.. noone wants to have their game destroyed but it adds a much more dangerous aspect to the game when you have reds.. im just saying we should be able to play the game the same as anyone else.. not get nerfed for it ;\
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Comments
Now, if they made corrupted players full loot and removed the stat penalty they would have to make their loot have an increased chance to break to reduce them letting friends take the kill like @Warth said.
edit* im stoned srry
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you could make it so a bounty hunter flags a corrupted player so that if anyone loots the corpse they become corrupted for x min and drop their gear too as a possible solution?
This would reduce the possibilities of people trying to game the system, further envigorate the economy as crafters, caravans and gatherers become involved into the crafting of a replacement as well as support the scarcity of resources as more resources are taken out of the economy periodically, which in turn drives player conflict in the world.
i like this idea.. +1 for being awesome warth
yeah it is as it is prevents the entire trade off you are suggesting from being relevant at all
All that remains is a simple nerf to the impact of corruption you are hiding behind a non-sensical trade-off that might not be part of the equation at all, as the impact is close to non-existant..
ya i didnt realize what u were saying till a buddy explained it.. i edited my post
this is a perk to bounty hunters as well because youre guaranteed to get good loot for hunting down reds (if you win)
Can they not just do that anyway? If corruption is lessened by death, then corrupted players can just have their friends kill them after a non-combatant fest?
if the primary penalty for corruption becomes the drop of your entire gear set then people will simply use their friends to kill them and loot the gear they have dropped, returning it once the corruption is gone.
That's why gear drop can at best only be one in a system of multi-layered penalties, as it might be the most significant one, but also the one that is the easiest to circumvent.
it certainly is, that's why you shouldn't shift a larger part of the corruption penalties onto the gear part, but keep the other penalties as part of the equation.
It is true 'friends' could 'milk' a Corrupted Player but it would be a terrific feat with no fast travel and randomised spawn locations for Corrupted Players.
not really, no.
You simply familiy summon your friend in before killingc somebody, then you murder, then he kills you.
Would the stacked Experience Debt be worth the hassle?
Furthermore, the risk of dropping armour and weapons is miniscule after one kill...the chance increases the more you stack Corruption.
I love the idea of such time sinks for players. What a load of hassle it will be for griefers and those who support griefers.
So far, the majority of responders on this Forum are all game for PvP Elements, be they meaningful PvP, consensual PvP or non-consensual PvP, therefore the pool of potential Green Victims seems a tad underwhelming at the current juncture. Might be a tad difficult to even go corrupted.
@Neurath did you read the original post?
The original post is suggesting to drop your entire gear set upon death as a corrupted player. So it wouldn't be miniscule anymore. That's the whole point I'm making. You can't do that.
We do have full loot PvPers in the community. I've done it before myself. The fact remains we are a miniscule aspect of the community as a whole.
I don't see the need to have full loot on a Corrupted Player in Ashes. I like the current theoretical system. I would not be so naïve to state I would never go corrupted. I believe there will be a time and a place for all types of PvP. Yet, Bounty Hunters/Greens can drop loot for Corrupted Players and Corrupted Players can drop loot for anyone who kills them.
There must be risk and reward. Rewards should match the risk. It seems nonsensical for full loot on Corrupted Players to be a blanket response whether one green is killed or one hundred greens are killed.
I'll be a green! You can come and kill me if you want to go Corrupted.
Maybe there could be a "Find Daveywavey" aura for players who want to turn Red...?
the argument im making is it makes staying red an unplayable play style.. harsh penalties i can handle and gladly live with.. its a part of being red.. but nerfing stats means i HAVE to find a way around the penalties.. otherwise i cant play the game.. it doesnt prevent me from doing what i want .. it just annoys me and makes the game less fun.. but on your end. nothing changes
Ah, so you are saying that it would prevent gaming the system if this change was made.
I agree with that, but also want to point out the obvious in that this is why the penalty for corruption is multi-faceted, which is why this specific idea won't fly.
Sure you can have outliers where a friend that is in none of the above comes and helps, but this is such a miniscule work around that would be tedious and quite annoying to set up. So if they really wanna do it, knock yourselves out morons ill just go attack a caravan when i wanna pvp.
I like the idea but would counter that they can still trade or drop gear to circumvent the system. A better idea might be to bind the gear/weapons to the player once they reach a certain corruption level.
Or alternatively if you allow trading or dropping of gear then have it to where that gear breaks if dropped or traded when corruption reaches a certain point.
@Noaani they could have their friend kill them and hold their gear when they become too corrupted. They could also just drop or trade the gear for a friend to pick up as well. This would completely defeat the corruption system's intent making it ineffective at that point.
imo dropping items to the ground for others to loot opens itself up for all kind of stupid shenanigans. I don't think this should be a feature at all. Apart from some minor RP-applications, it doesn't even serve a purpose at all.
@DaddySteve This is a problem currently as well. You can't give people the opportunity to unequip the gear to dodge the gear death penalty (whether its in the form of gear destruction or gear drop), otherwise they'd simply equip LvL 1 gear, or unequip all gear before they die. This is quite easily circumvented though, simply
I agree with your last point just lock the gear on them until the corruption is worked off. I think that basically solves most of the counters to the system.
Dropping all inventory on death, binding gear to players when they become corrupted and or breaking/destroying gear when corrupted players die are some suggestions that could help with the penalty system but also allow the PVP player have a fighting chance to defend themselves.
Corrupted Players have given no quarter to Non-Combatants - A PvP Player does not need to kill a Non-Combatant, it is an active choice. If you do not like the penalties then do not kill greens.
The only real exploit left is in relation to having a friend kill you to remove corruption - but the effectiveness of this is related to how easy it is to gain corruption, how much is lost per kill and what the corruption threshold is for items dropping when killed.
If it is likely that you will need to be killed multiple times in order to remove enough corruption as to not drop items, then this potential exploit will be somewhat worthless.
I think you misunderstanding what the intention is behind making a player red, its not like archage where u are a pirate n stuff and you can always be outlaw. In aoc being red is intended to be short time state, where ur objective is to get rid of corruption as soon as possible to escape any possible penalties like loosing exp or items. Its intended to allow kill someone without getting big penalties, but at the same to discourage murdering rampage as the you cant avoid harsh penalties.
Its not some sort of hardcore pvp mode or something. Hope this clarifies.